Stats Wiki

Absorb Damage

Categorydefensive
TypeFlat Value

Absorb Damage

Defensive Stat
Placeholder icon - not from game
Last updated: 2026-05-12

Absorb Damage

Absorb Damage creates a temporary defensive barrier that absorbs incoming attack damage before it reaches your HP. Incoming hits are calculated after all normal Defense, DMG Reduction, and PvP multipliers before reducing the barrier. Once a barrier's value is depleted or its duration expires, any leftover damage carries over directly to your HP.

Sources

  • Gladiator Buff: Rage Shield — 8,500 base + 4,500 OLV + 5,500 Effector G7 = 18,500 | 10s
  • Force Shielder Buff: Shadow Shield — 10,500 base + 10,500 OLV = 21,000 | 20.1s
  • Wizard Buff: Spirit Shield — 4,000 base + 7,500 OLV + 5,500 Effector G7 = 17,000 | 12s
  • Dark Mage Buff: Bone Shield — 5,500 base + 7,500 OLV + 5,500 Effector G7 = 18,500 | 24s
  • Force Gunner Buff: Adaptive Barrier — 3,600 base + 1,200 OLV = 4,800 | 4s

Notes and Tips

  • Temporary Extra HP: It is closer to temporary HP.
  • Works With Other Defenses: Stronger Defense, DMG Reduction, and Final DMG Decreased make each barrier absorb more hits by lowering the damage that reaches the absorb step.

Formula

HP Damage = max(0, Incoming Damage After Final Modifiers - Remaining Absorb Damage)

See also