Defense
Defense is the primary defensive stat that reduces incoming attack damage by a percentage. Its damage reduction scales with target level and is directly counteracted by enemy Penetration. Defense reduction is capped at a maximum of 95%. No matter how much Penetration your opponent has, a small minimum Defense reduction will always remain based on target level.
How It Works
The same Defense value is stronger against lower-level targets and weaker against higher-level targets.
Base Reduction Examples (Without Penetration)
- Level 1 Target, 1,000 Defense: about
62.4%reduction - Level 200 Target, 1,000 Defense: about
50.0%reduction - Level 200 Target, 5,000 Defense: about
83.3%reduction - Very high Defense: capped at 95%
Level-Based Minimum
No matter how high an attacker's Penetration is, a target always retains a small minimum Defense reduction based on its level.
- Level 200 Target Minimum:
0.3%Defense reduction remains even if enemy Penetration equals or exceeds Defense. - Impact: High Penetration strips normal Defense reduction, but cannot reduce damage reduction below this level-based floor.
Penetration Interaction
Defense effectiveness is reduced by enemy Penetration. When Penetration reaches the target's Defense, Defense no longer provides its normal reduction, but the level-based minimum reduction still remains.
For practical comparisons across different Defense and Penetration values, see the Penetration Effectiveness Table.
Sources
- Base Stats: each class has base Defense, and attributes can add more through class stat scaling
- Equipment: armor, accessories, arcanas, belts, carnelians, charms, epaulets, vehicles, and upgrade paths can provide Defense
- Progression Systems: Karma Rune, Collection, Achievements, Artifacts, Force Wing, Stellar Link, Myth Level, and Pets can provide Defense
- Class and Battle Systems: Battle Modes, Battle Aura, general passive skills, and class passive skills can add Defense
- Temporary Buffs: GM buffs, potions, and other temporary defensive effects can add Defense
PvE and PvP Variants
The base stat is always used first, then the matching PvE or PvP variant is added on top.
Notes and Tips
- Level Matters: The same Defense value is stronger on lower-level targets and weaker on higher-level targets
- 95% Cap: Defense reduction cannot exceed 95%, regardless of Defense value
- Minimum Floor: A small level-based minimum reduction remains even when Penetration fully cancels normal Defense reduction
- Penetration Vulnerability: High Penetration significantly reduces Defense effectiveness
- Balance Priority: Consider Ignore Penetration alongside raw Defense