Stats WikidefensiveDefense

Defense

PVP
PVE
Categorydefensive
PriorityHigh
TypeFlat Value
VariantsPVP, PVE

Defense

Defensive Stat
HIGH Priority
Last updated: 2026-03-20

Defense

Defense is the main defensive stat that reduces incoming damage by a percentage. Its effect can be reduced by enemy Penetration.

How It Works

  • Base Defense Reduction = Defense / (600 + 2 × Target Level + Defense)
  • Penetration Modifier = max(0, 1 - Effective Penetration / Defense)

The same defense value is stronger against lower-level targets and weaker against higher-level targets.

If enemy penetration reaches the target's defense value, the visible defense portion is fully canceled. A small level-based minimum reduction can still remain.

Example Values

Without penetration:

  • Level 1, 1,000 Defense: about 62.4% reduction
  • Level 200, 1,000 Defense: about 50.0% reduction
  • Level 200, 5,000 Defense: about 83.3% reduction
  • Very high Defense: capped at 95%

Typical Values

These values can be increased further with temporary buffs. For example a fully buffed Heavy Armor Class with Battle Mode 3 active can have >10,000 defense.

  • Early Game: 0-2,000
  • Mid Game: 2,000-6,500
  • End Game: >6,500

Penetration Interaction

Defense effectiveness is reduced by enemy Penetration. When penetration reaches the target's defense, the visible defense portion is effectively canceled, but a small level-based minimum reduction can still remain.

For practical comparisons across different defense and penetration values, see the Penetration Effectiveness Table.

Sources

  • Primary Source: Armor, Vehicles, Accessories and their various upgrades (Divine, Extreme, Chaos)
  • Secondary Sources: Passive Skills, various progression systems, Force Shielder class bonuses
  • Temporary Boosts: GM Buffs, other temporary buffs (Platinum Buff, etc.)

PvE and PvP Variants

The base stat is always used first, then the matching PvE or PvP variant is added on top.

Defense+
PVE
PVE Defense=total used in PvE
Defense+
PVP
PVP Defense=total used in PvP

Notes and Tips

  • Level Matters: The same Defense value is stronger on lower-level targets and weaker on higher-level targets
  • 95% Cap: Defense reduction cannot exceed 95%, regardless of Defense value
  • Minimum Reduction Floor: In tested PvE cases, a small level-based minimum reduction remains even when visible defense is fully canceled
  • Penetration Vulnerability: High penetration can significantly reduce Defense effectiveness
  • Balance Priority: Consider Ignore Penetration alongside raw Defense

Formula

Final Defense Reduction = min(95%, max(Level Floor, trunc((Defense / (600 + 2 × Target Level + Defense)) × Penetration Modifier, 4 decimals)))

See also