Class Guides

Gladiator Guide

Gladiator class guide for Cabal Online with recommended builds, combos, BM2 and BM3 advice, buffs, debuffs, and progression notes.

Early Game
Mid Game
Late Game
PvP

Overview

Gladiator is a STR-based melee class built around Chakrams and Rage.

It was added in Episode 11 as CABAL Online's 7th battle style, fights with Chakrams, and wears Armor Set armor (heavy armor).

Its defining mechanic is Rage, a class resource that builds during combat and powers selected skills and Rage spenders. This gives Gladiator a different rhythm from the original melee classes: it wants to keep pressure up, spend Rage well, and line up its stronger hits during battle mode.

Gladiator has durable heavy-armor stats, slightly longer reach than many melee classes, and strong burst potential when Rage is managed well. Genocider BM3 is usually the main practical damage mode for early and mid game, while Death Scyther BM2 becomes more competitive for single-target damage only at very high progression.

Stat Distribution

Meet the weapon and armor requirements first, then put everything else into STR. Gladiator naturally leans on STR for damage, while DEX is only a secondary consideration for comfort stats.

Chakram Requirements
STR
All remaining points
INT
97
DEX
334

Rage

Rage is Gladiator's unique class resource. It builds through attacks and is spent by specific skills, including the BM3 finisher.

Rage also decays outside combat, so keep attacking between BM windows to refill the gauge.

Gladiator's maximum Rage increases through Battle Style level and reaches 10 at higher ranks. Rage also decays when you stay out of combat, so keeping pressure matters.

Many Gladiator attack skills gain `Add. Attack per Rage`. For example, Genocider Attack A and Genocider Attack B reach `+432 Add. Attack per Rage` at max level, or `+4,320` at 10 Rage. Genocider Specialty Stage 3 reaches `+6,400 Add. Attack per Rage`, or `+64,000` at 10 Rage. Add. Attack is flat damage that is reduced by the target's Defense after Penetration, then still passes through later reductions such as level penalty, Damage Reduction, and Final Damage Decrease. The final damage gain is lower than the listed Add. Attack value.

Main Rage skills:

Battle Modes

BM2 and BM3 scale differently as your gear improves. In early and mid game, BM3 is usually the better DPS option. As gear and character stats keep rising, BM2 gains ground because the faster attack cycle scales better, and in higher-end combos it can become the stronger single-target choice.

General Passive Skills

Other Options

These are the remaining alternatives you can choose if you want a different setup than the default recommendation.

Vitality Mastery is usually not recommended. You already gain a lot of HP from other progression systems, so spending a passive slot on flat HP is usually a weak trade compared to damage passives, attack rate, mana coverage, or a defensive passive.

Gladiator Class Passives

These are the class-exclusive passives for this class which you can purchase from any skill instructor. You max them all. Once you start increasing your Overlord Levels, these passive skills will improve even further.

Battle Mode 2

You unlock BM2 after completing the level 50 rank-up quest. Gladiator BM2 is Death Scyther. It becomes especially relevant later in progression because Gladiator can eventually lean on BM2's faster attack cycle for better DPS.

Hover skill icons for full stats.

Death Scyther
Novice

This skill activates BM2. Death Scyther gives high Defense, DMG Reduction, and resistance to Down, Knock Back, and Stun.

Scyther Attack #1
Transcender

Set BM2 pattern to 1 so it repeats Attack #1. This is the main repeat hit and Rage builder.

Scyther Attack #2
Transcender

Part of the BM2 chain, but not the main repeat step.

Scyther Attack #3
Transcender

Part of the BM2 chain, but not the main repeat step.

Scyther Attack #4
Transcender

Part of the BM2 chain, but not the main repeat step.

Death Scyther Guillotine
Transcender

BM2 special attack and Rage spender with Down. Like most BM2 specials, it is rarely used in PvE. It is mostly a PvP opener, finisher, or control skill.

Battle Mode 3

You unlock the BM3 at level 130 after completing the BSLV-Up quest. Gladiator BM3 is Genocider. It is usually the stronger DPS option in early and mid game, and it uses Rage for its finisher chain. Genocider Attack A and B receive a 1.1x PvE multiplier from 1-9 targets, then return to normal damage at 10+ targets. Genocider Specialty Stage 3 receives a 1.3x PvE multiplier on 1 target, then normal damage at 2+ targets.

Hover skill icons for full stats.

Genocider
Transcender

This skill activates BM3.

Genocider Attack A
Transcender

One of Gladiator's two regular BM3 attacks. It is faster than Attack B, and its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Genocider Attack B
Transcender

The second regular BM3 attack. It is slower than Attack A, but it has noticeably longer reach than most melee abilities. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Genocider Specialty Stage 1
Transcender

After building the correct A/B route, use Specialty 1 to activate the BM3 synergy bonus and start the finisher chain. It bypasses normal evade and block checks.

Genocider Specialty Stage 2
Transcender

Specialty 2 continues the BM3 finisher chain after Specialty 1 and bypasses normal evade and block checks.

Genocider Specialty Stage 3
Transcender

Specialty 3 is the final BM3 finisher. It consumes 10 Rage, its added damage scales with Rage, bypasses normal evade and block checks, and its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Gladiator Buffs

These are Gladiator's main self-buffs and Rage-related support skills. Level them and keep the important long-duration ones active.

Hover skill icons for full stats.

Bloodyrusk
Completer

Long-duration offensive burst buff with Attack, Penetration, Attack Rate, and Accuracy. At max level it also lowers Defense, Defense Rate, and Evasion, so use it carefully.

Art of Rage
Transcender

Fills the Rage gauge immediately instead of building it through attacks. Use it to prepare Rage spenders before a battle-mode damage window.

Rage Resist
G. Master

Defensive buff used when you need extra survival.

Rage Shield
Completer

Strong defensive barrier for PvE and PvP. Incoming damage is taken from the barrier before HP.

Adrenaline of Rage
Completer

Strong survival skill with Resist Absolute Damage, which sets incoming hits to 18 damage for the duration.

Furious
Transcender

Short offensive burst buff.

Unbreakable
Transcender

Main defensive emergency buff.

Gladiator Debuffs

Gladiator has fewer debuffs than some other classes.

Hover skill icons for full stats.

Dread
Expert

At max level it lowers Defense, DMG Reduction, Resist Skill Amp, and Resist Critical Damage.

BM3 Synergies

Gladiator BM3 synergies are triggered by specific A/B attack sequences after Genocider is activated.

Repeating the same BM3 synergy uses diminishing returns. The first application is x1, the second is x1.5, and the third is x2. Fractional results are rounded down. For example, if you use a +5% Critical Rate synergy twice, you will gain +7% Critical Rate and +10% Critical Rate if you use it three times.

SynergyActivation SequenceEffects
Extreme RageRecommended
→
→
→
Defense-10013sSelf
Crit. DMG+20%13sSelf
Crit. Rate+5%13sSelf
Max Crit. Rate+5%13sSelf
Extra DamageAvoid
→
→
→
HP-50013sSelf
Add Damage+50013sSelf
Amplifying AngerSituational
→
→
→
Defense-10014sSelf
Defense-5014sOpponent
Penetration+2014sSelf
Resist Skill Amp.-15%14sOpponent

Recommended Synergies

These are the default BM3 synergy combos worth repeating when you want reliable bonuses without overthinking the sequence order every pull.

Max Critical Rate Combo

→
→
→

Combos

Normal-skill combo play is mostly outdated in PvE. Gladiator gets most of its burst from battle modes and Rage spenders, so normal skills mainly fill the time between those windows. If you still want to combo, use faster skills for single target and wider skills for AoE.

Single-Target Combo

Rapid Dash and Fadeaway are the core low-cooldown single-target fillers. Shadow Step adds a short-range control hit, and Eternal Slash gives the loop enough time for Shadow Step to recover. Keep Mystic Dash as an opener or control tool.

AoE Combo

Use these wider Chakram skills when fighting packs.

Gear Cheat Sheet

These are general endgame gear priorities. Your server, episode, and budget can change the right path.

  • Main damage rule: when your effective critical rate is already very high, usually around 90% or more, aim for about a 1:2 amp to critical damage ratio.
  • Max critical rate slots: suit, gauntlet, and vehicle max critical rate has diminishing returns, so stacking too many is usually inefficient unless you are forcing a very high critical-rate setup.
  • All Attack Up epic options: weapon and vehicle epic options that only give All Attack Up are generally not recommended.
  • Suit and gauntlets: Master Craft is usually the top choice because the extra max critical rate often beats Dragonium's upgrade advantage.
  • Boots: usually go full amp.
  • Amulets: use a temporary +3 Amulet of Pain, then aim for Orphidia. Consider Gaia Force when its price fits your budget.
  • Rings: progress both lines: Mergaheph → Tyrant → Awakened Tyrant → Dr. Mazel and Killian → Tempus → Muddy Undead → Hekaton. Equip at most one ring from each line. Fill the other two slots with one Critical Ring and one Ring of Luck at whatever grade you can afford.
  • Earrings: Vampiric for life steal, Ascending Perius when it is the easier or cheaper useful option, or defensive earrings for survivability.
  • Brooch: usually buy it instead of planning around self-farming early. Critical damage is the default best slot and usually the best general varying-stat direction too.
  • Bracelets: usually start with Sienna + penetration slot, then move into the best Turmacan you can afford. Penetration is fine there, but All Attack Up is usually the better endgame slot.
  • Simple upgrade rule: for Dragonium pieces, Arcana, Carnelian, Talisman, and Belt, buy or upgrade them as high as you can afford. For Epaulet, buy the best tier you can afford.