Class Guides

Force Gunner Guide

Force Gunner class guide for Cabal Online with recommended builds, combos, BM2 and BM3 advice, buffs, debuffs, and progression notes.

Early Game
Mid Game
Late Game
PvP

Overview

Work In Progress

Force Gunner is a ranged class built around strong BM3 performance, excellent range, and broad farming coverage. It is one of the safest recommendations for players who want a powerful all-around PvE class.

Force Gunner has an Astral Weapon, a class-specific passive-like mechanic tied to the grade of its secondary Crystal or Orb. It does not need to be learned, it scales with your gear up to Dragonium grade, and it is covered in its own section below.

Like other "Force" classes, Force Gunner usually gives up some raw Attack or Magic Attack compared with more direct damage archetypes, but it gets notable value back through class-specific passives, crit-oriented scaling, and its Astral Weapon.

Stat Distribution

Meet the weapon requirements first, then put everything else into INT. Force Gunner uses Magic Attack scaling, so INT is the default stat dump once your weapon requirements are covered.

Orb/Crystal
STR
146
INT
All remaining points
DEX
200

General Passive Skills

Recommended Force Gunner Passives

For Force Gunner, the default six passive skills are both magic attack passives, both attack-rate passives, and defense-rate flex slots. Force Gunner scales through Magic Attack, but it still values attack rate heavily for burst windows.

Other Options

These are the remaining alternatives you can choose when you want to pivot away from the default passive recommendation.

Vitality Mastery is usually not recommended. You already gain a lot of HP from other progression systems, so spending a passive slot on flat HP is usually a weak trade compared to attack, attack rate, mana coverage, or a meaningful defensive flex.

Force Gunner Class Passives

These are the class-exclusive passives for this class which you can purchase from any skill instructor. You max them all. Once you start increasing your Overlord Levels, these passive skills will improve even further.

Astral Weapon

This Astral Weapon behaves like a class-specific passive tied to the grade of your secondary Crystal or Orb. It does not need to be learned and it scales up to level 15 from Dragonium-grade gear.

Battle Mode 2

You unlock BM2 after completing the level 50 rank-up quest. Force Gunner BM2 is Heavy Launcher mode, which fires enhanced gun and magic attacks with high area coverage. Its BM2 attack skill and BM2 special attack both use target-based damage, so the actual damage changes with target count. Move your mouse over the skill icons to inspect the full skill stats.

Heavy Launcher
Novice

Use this skill to activate BM2. Heavy Launcher fires enhanced versions of your regular attacks with wide coverage, and its BM2 attack skill is the only BM2 auto-attack in the game with target-based damage.

Gunner Battle Mode 2 Attack #1
Transcender

This is the primary BM2 attack to loop for sustained damage. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Surface Impact
Transcender

BM2 special attack with area damage. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Battle Mode 3

You unlock the BM3 at level 130 after completing the BSLV-Up quest. Force Gunner BM3 is Hit Man mode, bringing strong damage, unique movement speed, and target-based attack scaling. Move your mouse over the skill icons to inspect the full skill stats.

Hit Man
Transcender

Activates BM3 and gives access to the Hit Man attack chain. It is unique among BM3 skills because it also grants movement speed.

Hit Man Attack A
Transcender

One of the two regular BM3 attacks. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Hit Man Attack B
Transcender

The second regular BM3 attack. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Hit Man Speciality Level 1
Transcender

After building the correct A/B sequence, use Specialty 1 to cash out synergies. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values. Grants immunity to certain status effects.

Hit Man Speciality Level 2
Transcender

Extends the BM3 finisher chain. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Hit Man Speciality Level 3
Transcender

The final BM3 specialty. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.

Force Gunner Buffs

These are Force Gunner's main self-buffs. Level them and keep the core ones active. Move your mouse over the skill icons to inspect the full skill stats.

Art of Desperado
Transcender

Offensive buff that boosts damage in exchange for increased risk.

Reactive Technique
Transcender

Defensive buff that caps each incoming hit at 180 damage while active.

Inspire
Expert

Party buff that increases attack and morale of nearby allies.

Overfire
Transcender

Overcharges weapons, increasing attack speed and damage for a duration.

Tactical Armor
Transcender

Defensive buff that reduces incoming damage.

Adaptive Barrier
Transcender

Defensive barrier buff that absorbs incoming damage.

Force Gunner Debuffs

Force Gunner has a focused debuff toolkit centered around lock-on effects. Move your mouse over the skill icon to inspect the full skill stats.

Lock On
Completer

Small single-target debuff that increases the damage the target takes from Force Gunner. Useful to keep on bosses, but not a major part of the class.

BM3 Synergies

Force Gunner BM3 synergies are triggered by specific A/B attack sequences after Hit Man is activated. The cleanest damage routes are the crit and magic-amp synergies, while Set Target is more of a setup tool.

Repeating the same BM3 synergy uses diminishing returns. The first application is x1, the second is x1.5, and the third is x2. Fractional results are rounded down. For example, if you use a +5% Critical Rate synergy twice, you will gain +7% Critical Rate and +10% Critical Rate if you use it three times.

This class has at least one BM3 synergy that reduces your maximum mana by 300. That can become a problem against bosses that apply Mana Freeze, so use extra caution in those encounters.

SynergyActivation SequenceEffects
Set TargetSituational
HP-50013sSelf
Defense-8013sOpponent
Resist Crit. DMG-12%13sOpponent
Devise TacticsRecommended
HP-30013sSelf
Magic Attack+3513sSelf
Defense-30013sSelf
Crit. DMG+15%13sSelf
Crit. Rate+6%13sSelf
Max Crit. Rate+6%13sSelf
Force BulletRecommended
HP-30013sSelf
MP-30013sSelf
Magic Attack+2013sSelf
Magic Skill Amp.+8%13sSelf
Internal DestructionRecommended
Magic Attack+7013sSelf
Defense-8013sSelf
Crit. DMG+20%13sSelf

Recommended Synergies

These are the default BM3 routes worth repeating when you want reliable synergy setups without overthinking the sequence order every pull.

Recommended

Maximizing Critical Rate

Combos

Normal combos on Force Gunner are mostly filler between battle mode and cooldown windows. Use faster single-target skills for bosses and the wider ranged skills for AoE.

AoE Combo

For AoE, use the wider Force Gunner skills with the best practical coverage.