Force Gunner Guide
Force Gunner class guide for Cabal Online with recommended builds, combos, BM2 and BM3 advice, buffs, debuffs, and progression notes.
Contents
Overview
Force Gunner is a ranged class built around strong BM3 performance, excellent range, and broad farming coverage. It is one of the safest recommendations for players who want a powerful all-around PvE class.
Force Gunner has an Astral Weapon, a class-specific passive-like mechanic tied to the grade of its secondary Crystal or Orb. It does not need to be learned, it scales with your gear up to Dragonium grade, and it is covered in its own section below.
Like other "Force" classes, Force Gunner usually gives up some raw Attack or Magic Attack compared with more direct damage archetypes, but it gets notable value back through class-specific passives, crit-oriented scaling, and its Astral Weapon.
Stat Distribution
Meet the weapon requirements first, then put everything else into INT. Force Gunner uses Magic Attack scaling, so INT is the default stat dump once your weapon requirements are covered.
General Passive Skills
Recommended Force Gunner Passives
For Force Gunner, the default six passive skills are both magic attack passives, both attack-rate passives, and defense-rate flex slots. Force Gunner scales through Magic Attack, but it still values attack rate heavily for burst windows.
Other Options
These are the remaining alternatives you can choose when you want to pivot away from the default passive recommendation.
Vitality Mastery is usually not recommended. You already gain a lot of HP from other progression systems, so spending a passive slot on flat HP is usually a weak trade compared to attack, attack rate, mana coverage, or a meaningful defensive flex.
Force Gunner Class Passives
These are the class-exclusive passives for this class which you can purchase from any skill instructor. You max them all. Once you start increasing your Overlord Levels, these passive skills will improve even further.
Astral Weapon
This Astral Weapon behaves like a class-specific passive tied to the grade of your secondary Crystal or Orb. It does not need to be learned and it scales up to level 15 from Dragonium-grade gear.
Battle Mode 2
You unlock BM2 after completing the level 50 rank-up quest. Force Gunner BM2 is Heavy Launcher mode, which fires enhanced gun and magic attacks with high area coverage. Its BM2 attack skill and BM2 special attack both use target-based damage, so the actual damage changes with target count. Move your mouse over the skill icons to inspect the full skill stats.
Use this skill to activate BM2. Heavy Launcher fires enhanced versions of your regular attacks with wide coverage, and its BM2 attack skill is the only BM2 auto-attack in the game with target-based damage.
This is the primary BM2 attack to loop for sustained damage. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.
BM2 special attack with area damage. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.
Battle Mode 3
You unlock the BM3 at level 130 after completing the BSLV-Up quest. Force Gunner BM3 is Hit Man mode, bringing strong damage, unique movement speed, and target-based attack scaling. Move your mouse over the skill icons to inspect the full skill stats.
Activates BM3 and gives access to the Hit Man attack chain. It is unique among BM3 skills because it also grants movement speed.
One of the two regular BM3 attacks. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.
The second regular BM3 attack. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.
After building the correct A/B sequence, use Specialty 1 to cash out synergies. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values. Grants immunity to certain status effects.
Extends the BM3 finisher chain. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.
The final BM3 specialty. Its damage also depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values.
Force Gunner Buffs
These are Force Gunner's main self-buffs. Level them and keep the core ones active. Move your mouse over the skill icons to inspect the full skill stats.
Offensive buff that boosts damage in exchange for increased risk.
Defensive buff that caps each incoming hit at 180 damage while active.
Party buff that increases attack and morale of nearby allies.
Overcharges weapons, increasing attack speed and damage for a duration.
Defensive buff that reduces incoming damage.
Defensive barrier buff that absorbs incoming damage.
Force Gunner Debuffs
Force Gunner has a focused debuff toolkit centered around lock-on effects. Move your mouse over the skill icon to inspect the full skill stats.
Small single-target debuff that increases the damage the target takes from Force Gunner. Useful to keep on bosses, but not a major part of the class.
BM3 Synergies
Force Gunner BM3 synergies are triggered by specific A/B attack sequences after Hit Man is activated. The cleanest damage routes are the crit and magic-amp synergies, while Set Target is more of a setup tool.
Repeating the same BM3 synergy uses diminishing returns. The first application is x1, the second is x1.5, and the third is x2. Fractional results are rounded down. For example, if you use a +5% Critical Rate synergy twice, you will gain +7% Critical Rate and +10% Critical Rate if you use it three times.
This class has at least one BM3 synergy that reduces your maximum mana by 300. That can become a problem against bosses that apply Mana Freeze, so use extra caution in those encounters.
| Synergy | Activation Sequence | Effects |
|---|---|---|
Set TargetSituational | → → → | HP-50013sSelf Defense-8013sOpponent Resist Crit. DMG-12%13sOpponent |
Devise TacticsRecommended | → → → | HP-30013sSelf Magic Attack+3513sSelf Defense-30013sSelf Crit. DMG+15%13sSelf Crit. Rate+6%13sSelf Max Crit. Rate+6%13sSelf |
Force BulletRecommended | → → → | HP-30013sSelf MP-30013sSelf Magic Attack+2013sSelf Magic Skill Amp.+8%13sSelf |
Internal DestructionRecommended | → → → | Magic Attack+7013sSelf Defense-8013sSelf Crit. DMG+20%13sSelf |
Recommended Synergies
These are the default BM3 routes worth repeating when you want reliable synergy setups without overthinking the sequence order every pull.
Recommended
Maximizing Critical Rate
Combos
Normal combos on Force Gunner are mostly filler between battle mode and cooldown windows. Use faster single-target skills for bosses and the wider ranged skills for AoE.
Equipment
Equipment builds coming soon — TBD.
Pet
Recommended PvE pet setup. Depending on your server and episode, this may be called the pet system or anima mastery, but the core stat priorities are the same. On newer servers, you can also have the extra 10 Transcendence slots on top of the older 30-slot structure.
Normal (Lv. 1-10)
Normal has no real alternative for PvE. Full Max Critical Rate is non-negotiable here and gives you the crit setup you need before moving into the stronger later tiers.
Covenant (Lv. 11-20)
Covenant is the clean crit-damage tier. Once the Normal row covers max crit rate, this row is the direct damage follow-up.
Swap every Covenant slot to Ignore Resist Critical Damage when you want this tier to help crack crit-damage resistance instead of stacking more raw crit damage.
Covenant Alternative
Trust (Lv. 21-30)
Penetration is the default here for general PvE. Ignore Resist Critical Rate can be a better option for maximizing DPS against certain ultra late game bosses.
Swap every Trust slot to Ignore Resist Critical Rate when the target has enough critical-rate resistance to make the default penetration stack less valuable.
Trust Alternative
Swap every Trust slot to Ignore Resist Critical Damage when you want this row to help break crit-damage resistance instead of staying on the broader penetration.
Trust Alternative
Transcendence (Episode 39)
Transcendence is the newer pet tier. The default recommendation is full Penetration, which gives +17 Penetration per slot.
Honor Medal
Honor medal recommendation copied into class-guide scope so it can diverge from planner defaults later.
Captain
DEX is the simplest default here. You can also use STR or INT, because those base stats can be compensated in the general stat distribution window. For example, if Captain gives you 40 STR, you can subtract 40 from the minimum STR requirement shown in the stat distribution section.
General
For General, go with Critical Damage. Ignore Resist Critical Damage only starts to matter later against very tanky bosses with high resist stats.
General Alternative
Swap the full General row to Ignore Resist Critical Damage for very late-game bosses with heavy resist stats.
Commander
For Commander, go with All Skill Amp.
Hero
For Hero, go with Penetration. Like General, the resist-ignoring alternative is mainly for very late-game bosses.
Hero Alternative
Swap the full Hero row to Ignore Resist Critical Damage for very late-game bosses. All 10 Hero slots give 7% each.
Legend
For Legend, go with Ignore Resist Critical Damage.
Crests
Formerly this was the costume system. Recommended crest setup for Force Gunner.
Crest of Life
Keep the regular slots on Max Critical Rate and use All Skill Amp on the epic option. Penetration and Critical Damage are also good epic alternatives.
Recommended
Penetration Alternative
Use this when you want a stronger penetration-focused Crest of Life epic instead of the default All Skill Amp setup.
Critical Damage Alternative
Use this when Critical Damage fits your current ratio and you do not need the default All Skill Amp epic.
Crest of Earth
Use Ignore Resist Critical Rate on the regular slots for endgame bosses. Full Critical Damage at 3% per slot or full Penetration are also viable alternatives. For the epic option, All Attack Up is the default best pick, and Ignore Resist Skill Amp is also a strong endgame-boss alternative.
Recommended
Crest of Earth Alternative
Use this version when endgame bosses make Ignore Resist Skill Amp more valuable than the default All Attack Up epic option.
Crest of Sky
Use Penetration on the regular slots and Critical Damage on the epic option.
Recommended
Stellar Link
Recommended Stellar Link setup for Force Gunner. This setup is currently the same for every class.
You gain these extra line bonuses when every node in the respective line shares the same color. For PvE, it is fine to start by settling for any Emptiness color in Lines 1, 3, and 5 because the reward for completing those lines is large, while Lines 2 and 4 mainly give PvP-oriented stats.
Daedalus of Emptiness
Icarus of Emptiness
Vulcanos of Emptiness
Minerva of Emptiness
Pluto of Emptiness
Myth Level
This is a recommended Myth Level for Force Gunner. The priority is getting the correct node stats first. Rank is secondary, and this setup is currently the same for every class.
Treat this as a BIS-node guide, not a holy-power race. The important part is locking the right stats on each node first. Any rank you naturally end up with is acceptable, and once the correct stats are in place you start rerolling for higher tiers on those same picks. If you want the full underlying values, rates, and node reference details, check the Myth Level Data page.
