Calculators
Extreme Upgrade Calculator
Plan Cabal Online Extreme Upgrade attempts by checking expected cost, success chance, core choices, and required materials before you spend resources.
How to Use This Calculator
- Select your server type
- Choose your equipment type (1H/2H weapons, armor, or bike)
- Set your current extreme level and target level
- Configure core prices for more accurate cost calculations
- Select cores for each upgrade level to compare success rates and costs
Calculator Configuration
Has reset outcome
Level 1
1 power
Price in Alz
Level 2
2 power
Price in Alz
Level 3
3 power
Price in Alz
Level 4
4 power
Price in Alz
Level 5
8 power
Price in Alz
Level 6
10 power
Price in Alz
Level 7
12 power
Price in Alz
Level 8
20 power
Price in Alz
Level 9
24 power
Price in Alz
Level 10
36 power
Price in Alz
Level 11
42 power
Price in Alz
Level 12
48 power
Price in Alz
Fill all core slots and meet the minimum core power for each level.
Level 0 โ 1
0/2 cores
Hide Details
Select Cores (0/2)
Empty
Empty
Upgrade Statistics
Total Core Power:โ
Success Rate:โ
Cost per Attempt:โ
Fill all core slots to see upgrade statistics
Confidence Levels
Reset-aware confidence depends on every configured recovery level.
Use the upgrade summary below for standard-server confidence budgets.
Possible Outcomes
Success
โ
Level increases to 1
Broken
โ
Item breaks, needs repair
Reset
โ
Level resets to 0
Fill all core slots to see outcome probabilities
Success Rate Formula
If Total Core Power < Minimum Core Power, Success Rate = 0%
Success Basis Points = trunc((Factor ร Total Core Power ร 100) รท Minimum Core Power)
Success Rate = Success Basis Points รท 10000
Extreme Core Power Values
Level 1: 1 Power
Level 2: 2 Power
Level 3: 3 Power
Level 4: 4 Power
Level 5: 8 Power
Level 6: 10 Power
Level 7: 12 Power
Level 8: 20 Power
Level 9: 24 Power
Level 10: 36 Power
Level 11: 42 Power
Level 12: 48 Power
Factor Values by Level
Same for all equipment types
Level 1: 2
Level 2: 3
Level 3: 4
Level 4: 5
Level 5: 6
Level 6: 6
Level 7: 6
Minimum Core Power by Server
This value is both the minimum total core power needed to have any success chance and the denominator in the success formula.
Standard Servers (Has Reset)
1H Weapons & Armor: 2, 12, 36, 80, 180, 180, 180
2H Weapons: 3, 18, 54, 120, 270, 270, 270
Other (No Reset)
1H Weapons & Armor: 2, 12, 36, 180, 360, 370, 400
2H Weapons: 3, 18, 54, 270, 290, 350, 400
Upgrade Costs by Equipment Type
1-Handed Weapon
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores
2-Handed Weapon
Level 1: 20M Alz + 3 Cores
Level 2: 40M Alz + 6 Cores
Level 3: 60M Alz + 9 Cores
Level 4: 80M Alz + 12 Cores
Level 5: 100M Alz + 15 Cores
Level 6: 120M Alz + 15 Cores
Level 7: 140M Alz + 15 Cores
Armor
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores
Bike
Level 1: 20M Alz + 2 Cores
Level 2: 40M Alz + 4 Cores
Level 3: 60M Alz + 6 Cores
Level 4: 80M Alz + 8 Cores
Level 5: 100M Alz + 10 Cores
Level 6: 120M Alz + 10 Cores
Bike QW7
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Possible Upgrade Outcomes
Success: Extreme level increases by 1
Broken: Item becomes broken, extreme level remains
Reset: Extreme level resets to 0 (Standard servers only)
Probability Formulas
No-reset Expected Attempts = 1 รท Success Rate
No-reset Confidence Attempts = ln(1 - confidence) รท ln(1 - success_rate)
Standard servers use a level-state model where reset returns to level 0.
Reset Probability = (1 - Success Rate) ร 0.5
Break Probability = (1 - Success Rate) ร 0.5