Extreme Upgrade Calculator

Extreme Upgrade Calculator and budget planner for Cabal Online.

How to Use This Calculator:
  • Select your server type
  • Choose your equipment type (1H/2H weapons, armor, or bike)
  • Set your current extreme level and target level
  • Configure core prices (optional) for accurate cost calculations
  • Select cores for each upgrade level to see success rates and costs

Calculator Configuration

No reset outcome
Core Level 1
Level 1
1 power
Price in Alz
Core Level 2
Level 2
2 power
Price in Alz
Core Level 3
Level 3
3 power
Price in Alz
Core Level 4
Level 4
4 power
Price in Alz
Core Level 5
Level 5
8 power
Price in Alz
Core Level 6
Level 6
10 power
Price in Alz
Core Level 7
Level 7
12 power
Price in Alz
Core Level 8
Level 8
20 power
Price in Alz
Core Level 9
Level 9
24 power
Price in Alz
Core Level 10
Level 10
36 power
Price in Alz
Core Level 11
Level 11
42 power
Price in Alz
Core Level 12
Level 12
48 power
Price in Alz
Notice: Currently showing results for 0 of 1 levels. Fill all core slots for each level to see complete statistics.

Select Cores (0/2)

Upgrade Statistics
Total Core Power:
Success Rate:
Expected Attempts:
Cost per Attempt:
Expected Cost (Average):
Fill all core slots to see upgrade statistics
Confidence Levels
50% Confidence:
75% Confidence:
90% Confidence:
95% Confidence:
99% Confidence:
Fill all core slots to see confidence levels
Possible Outcomes
Success
Level increases to 1
Broken
Item breaks, needs repair
Fill all core slots to see outcome probabilities

Success Rate Formula

Success Rate = (Factor × Sum of Core Power) ÷ (100 × Base Level)

Extreme Core Power Values

Level 1: 1 Power
Level 2: 2 Power
Level 3: 3 Power
Level 4: 4 Power
Level 5: 8 Power
Level 6: 10 Power
Level 7: 12 Power
Level 8: 20 Power
Level 9: 24 Power
Level 10: 36 Power
Level 11: 42 Power
Level 12: 48 Power

Factor Values by Level

Same for all equipment types
Level 1: 2
Level 2: 3
Level 3: 4
Level 4: 5
Level 5: 6
Level 6: 6
Level 7: 6

Base Level Values by Server

Higher base level = lower success chance

Other (No Reset)

1H Weapons & Armor: 2, 12, 36, 180, 360, 370, 400
2H Weapons: 3, 18, 54, 270, 290, 350, 400

Standard Servers (Has Reset)

1H Weapons & Armor: 2, 12, 36, 80, 180, 180, 180
2H Weapons: 3, 18, 54, 120, 270, 270, 270

Upgrade Costs by Equipment Type

1-Handed Weapon

Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores

2-Handed Weapon

Level 1: 20M Alz + 3 Cores
Level 2: 40M Alz + 6 Cores
Level 3: 60M Alz + 9 Cores
Level 4: 80M Alz + 12 Cores
Level 5: 100M Alz + 15 Cores
Level 6: 120M Alz + 15 Cores
Level 7: 140M Alz + 15 Cores

Armor

Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores

Bike

Level 1: 20M Alz + 2 Cores
Level 2: 40M Alz + 4 Cores
Level 3: 60M Alz + 6 Cores
Level 4: 80M Alz + 8 Cores
Level 5: 100M Alz + 10 Cores
Level 6: 120M Alz + 10 Cores
Level 7: 140M Alz + 10 Cores

Possible Upgrade Outcomes

Success: Extreme level increases by 1
Broken: Item becomes broken, extreme level remains
Reset: Extreme level resets to 0 (Standard servers only)

Probability Formulas

Expected Attempts = 1 ÷ Success Rate
Confidence Attempts = ln(1 - confidence) ÷ ln(1 - success_rate)
Reset Probability = (1 - Success Rate) × 0.5
Break Probability = (1 - Success Rate) × 0.5