Extreme Upgrade Calculator
Extreme upgrade costs, success rates, and materials.
How to Use This Calculator:
- Select your server type
- Choose your equipment type (1H/2H weapons, armor, or bike)
- Set your current extreme level and target level
- Configure core prices (optional) for accurate cost calculations
- Select cores for each upgrade level to see success rates and costs
Calculator Configuration
No reset outcome
Level 1
1 power
Price in Alz
Level 2
2 power
Price in Alz
Level 3
3 power
Price in Alz
Level 4
4 power
Price in Alz
Level 5
8 power
Price in Alz
Level 6
10 power
Price in Alz
Level 7
12 power
Price in Alz
Level 8
20 power
Price in Alz
Level 9
24 power
Price in Alz
Level 10
36 power
Price in Alz
Level 11
42 power
Price in Alz
Level 12
48 power
Price in Alz
Fill all core slots for each level.
Level 0 → 1
0/2 cores
Hide Details
Select Cores (0/2)
Empty
Empty
Upgrade Statistics
Total Core Power:—
Success Rate:—
Average Attempts:—
Cost per Attempt:—
Average Cost:—
Fill all core slots to see upgrade statistics
Confidence Levels
50% Confidence:—
75% Confidence:—
90% Confidence:—
95% Confidence:—
99% Confidence:—
Fill all core slots to see confidence levels
Possible Outcomes
Success
—
Level increases to 1
Broken
—
Item breaks, needs repair
Fill all core slots to see outcome probabilities
Success Rate Formula
Success Rate = (Factor × Sum of Core Power) ÷ (100 × Base Level)
Extreme Core Power Values
Level 1: 1 Power
Level 2: 2 Power
Level 3: 3 Power
Level 4: 4 Power
Level 5: 8 Power
Level 6: 10 Power
Level 7: 12 Power
Level 8: 20 Power
Level 9: 24 Power
Level 10: 36 Power
Level 11: 42 Power
Level 12: 48 Power
Factor Values by Level
Same for all equipment types
Level 1: 2
Level 2: 3
Level 3: 4
Level 4: 5
Level 5: 6
Level 6: 6
Level 7: 6
Base Level Values by Server
Higher base level = lower success chance
Other (PlayCabal) (No Reset)
1H Weapons & Armor: 2, 12, 36, 180, 360, 370, 400
2H Weapons: 3, 18, 54, 270, 290, 350, 400
Standard Servers (Has Reset)
1H Weapons & Armor: 2, 12, 36, 80, 180, 180, 180
2H Weapons: 3, 18, 54, 120, 270, 270, 270
Upgrade Costs by Equipment Type
1-Handed Weapon
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores
2-Handed Weapon
Level 1: 20M Alz + 3 Cores
Level 2: 40M Alz + 6 Cores
Level 3: 60M Alz + 9 Cores
Level 4: 80M Alz + 12 Cores
Level 5: 100M Alz + 15 Cores
Level 6: 120M Alz + 15 Cores
Level 7: 140M Alz + 15 Cores
Armor
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores
Bike
Level 1: 20M Alz + 2 Cores
Level 2: 40M Alz + 4 Cores
Level 3: 60M Alz + 6 Cores
Level 4: 80M Alz + 8 Cores
Level 5: 100M Alz + 10 Cores
Level 6: 120M Alz + 10 Cores
Bike QW7
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Possible Upgrade Outcomes
Success: Extreme level increases by 1
Broken: Item becomes broken, extreme level remains
Reset: Extreme level resets to 0 (Standard servers only)
Probability Formulas
Expected Attempts = 1 ÷ Success Rate
Confidence Attempts = ln(1 - confidence) ÷ ln(1 - success_rate)
Reset Probability = (1 - Success Rate) × 0.5
Break Probability = (1 - Success Rate) × 0.5
