Extreme Upgrade Calculator

Extreme Upgrade Calculator and budget planner for Cabal Online.

How to Use This Calculator:
  • Select your server type
  • Choose your equipment type (1H/2H weapons, armor, or bike)
  • Set your current extreme level and target level
  • Configure core prices (optional) for accurate cost calculations
  • Select cores for each upgrade level to see success rates and costs

Calculator Configuration

No reset outcome
Level 1
1 power
Price in Alz
Level 2
2 power
Price in Alz
Level 3
3 power
Price in Alz
Level 4
4 power
Price in Alz
Level 5
8 power
Price in Alz
Level 6
10 power
Price in Alz
Level 7
12 power
Price in Alz
Level 8
20 power
Price in Alz
Level 9
24 power
Price in Alz
Level 10
36 power
Price in Alz
Level 11
42 power
Price in Alz
Level 12
48 power
Price in Alz
Notice: Currently showing results for 0 of 1 levels. Fill all core slots for each level to see complete statistics.

Select Cores (0/2)

Empty
Empty
Upgrade Statistics
Total Core Power:
Success Rate:
Average Attempts:
Cost per Attempt:
Average Cost:
Fill all core slots to see upgrade statistics
Confidence Levels
50% Confidence:
75% Confidence:
90% Confidence:
95% Confidence:
99% Confidence:
Fill all core slots to see confidence levels
Possible Outcomes
Success
Level increases to 1
Broken
Item breaks, needs repair
Fill all core slots to see outcome probabilities

Success Rate Formula

Success Rate = (Factor × Sum of Core Power) ÷ (100 × Base Level)

Extreme Core Power Values

Level 1: 1 Power
Level 2: 2 Power
Level 3: 3 Power
Level 4: 4 Power
Level 5: 8 Power
Level 6: 10 Power
Level 7: 12 Power
Level 8: 20 Power
Level 9: 24 Power
Level 10: 36 Power
Level 11: 42 Power
Level 12: 48 Power

Factor Values by Level

Same for all equipment types
Level 1: 2
Level 2: 3
Level 3: 4
Level 4: 5
Level 5: 6
Level 6: 6
Level 7: 6

Base Level Values by Server

Higher base level = lower success chance

Other (No Reset)

1H Weapons & Armor: 2, 12, 36, 180, 360, 370, 400
2H Weapons: 3, 18, 54, 270, 290, 350, 400

Standard Servers (Has Reset)

1H Weapons & Armor: 2, 12, 36, 80, 180, 180, 180
2H Weapons: 3, 18, 54, 120, 270, 270, 270

Upgrade Costs by Equipment Type

1-Handed Weapon

Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores

2-Handed Weapon

Level 1: 20M Alz + 3 Cores
Level 2: 40M Alz + 6 Cores
Level 3: 60M Alz + 9 Cores
Level 4: 80M Alz + 12 Cores
Level 5: 100M Alz + 15 Cores
Level 6: 120M Alz + 15 Cores
Level 7: 140M Alz + 15 Cores

Armor

Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores

Bike

Level 1: 20M Alz + 2 Cores
Level 2: 40M Alz + 4 Cores
Level 3: 60M Alz + 6 Cores
Level 4: 80M Alz + 8 Cores
Level 5: 100M Alz + 10 Cores
Level 6: 120M Alz + 10 Cores
Level 7: 140M Alz + 10 Cores

Possible Upgrade Outcomes

Success: Extreme level increases by 1
Broken: Item becomes broken, extreme level remains
Reset: Extreme level resets to 0 (Standard servers only)

Probability Formulas

Expected Attempts = 1 ÷ Success Rate
Confidence Attempts = ln(1 - confidence) ÷ ln(1 - success_rate)
Reset Probability = (1 - Success Rate) × 0.5
Break Probability = (1 - Success Rate) × 0.5