Extreme Upgrade Calculator
Extreme Upgrade Calculator and budget planner for Cabal Online.
How to Use This Calculator:
- Select your server type
- Choose your equipment type (1H/2H weapons, armor, or bike)
- Set your current extreme level and target level
- Configure core prices (optional) for accurate cost calculations
- Select cores for each upgrade level to see success rates and costs
Calculator Configuration
No reset outcome

Level 1
1 power
Price in Alz

Level 2
2 power
Price in Alz

Level 3
3 power
Price in Alz

Level 4
4 power
Price in Alz

Level 5
8 power
Price in Alz

Level 6
10 power
Price in Alz

Level 7
12 power
Price in Alz

Level 8
20 power
Price in Alz

Level 9
24 power
Price in Alz

Level 10
36 power
Price in Alz

Level 11
42 power
Price in Alz

Level 12
48 power
Price in Alz
Notice: Currently showing results for 0 of 1 levels. Fill all core slots for each level to see complete statistics.
Select Cores (0/2)
Upgrade Statistics
Total Core Power:—
Success Rate:—
Expected Attempts:—
Cost per Attempt:—
Expected Cost (Average):—
Fill all core slots to see upgrade statistics
Confidence Levels
50% Confidence:—
75% Confidence:—
90% Confidence:—
95% Confidence:—
99% Confidence:—
Fill all core slots to see confidence levels
Possible Outcomes
Success
—
Level increases to 1
Broken
—
Item breaks, needs repair
Fill all core slots to see outcome probabilities
Success Rate Formula
Success Rate = (Factor × Sum of Core Power) ÷ (100 × Base Level)
Extreme Core Power Values
Level 1: 1 Power
Level 2: 2 Power
Level 3: 3 Power
Level 4: 4 Power
Level 5: 8 Power
Level 6: 10 Power
Level 7: 12 Power
Level 8: 20 Power
Level 9: 24 Power
Level 10: 36 Power
Level 11: 42 Power
Level 12: 48 Power
Factor Values by Level
Same for all equipment types
Level 1: 2
Level 2: 3
Level 3: 4
Level 4: 5
Level 5: 6
Level 6: 6
Level 7: 6
Base Level Values by Server
Higher base level = lower success chance
Other (No Reset)
1H Weapons & Armor: 2, 12, 36, 180, 360, 370, 400
2H Weapons: 3, 18, 54, 270, 290, 350, 400
Standard Servers (Has Reset)
1H Weapons & Armor: 2, 12, 36, 80, 180, 180, 180
2H Weapons: 3, 18, 54, 120, 270, 270, 270
Upgrade Costs by Equipment Type
1-Handed Weapon
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores
2-Handed Weapon
Level 1: 20M Alz + 3 Cores
Level 2: 40M Alz + 6 Cores
Level 3: 60M Alz + 9 Cores
Level 4: 80M Alz + 12 Cores
Level 5: 100M Alz + 15 Cores
Level 6: 120M Alz + 15 Cores
Level 7: 140M Alz + 15 Cores
Armor
Level 1: 10M Alz + 2 Cores
Level 2: 20M Alz + 4 Cores
Level 3: 30M Alz + 6 Cores
Level 4: 40M Alz + 8 Cores
Level 5: 50M Alz + 10 Cores
Level 6: 60M Alz + 10 Cores
Level 7: 70M Alz + 10 Cores
Bike
Level 1: 20M Alz + 2 Cores
Level 2: 40M Alz + 4 Cores
Level 3: 60M Alz + 6 Cores
Level 4: 80M Alz + 8 Cores
Level 5: 100M Alz + 10 Cores
Level 6: 120M Alz + 10 Cores
Level 7: 140M Alz + 10 Cores
Possible Upgrade Outcomes
Success: Extreme level increases by 1
Broken: Item becomes broken, extreme level remains
Reset: Extreme level resets to 0 (Standard servers only)
Probability Formulas
Expected Attempts = 1 ÷ Success Rate
Confidence Attempts = ln(1 - confidence) ÷ ln(1 - success_rate)
Reset Probability = (1 - Success Rate) × 0.5
Break Probability = (1 - Success Rate) × 0.5