Divine Upgrade Calculator
Estimate safeguard, divine stone, and ALZ cost from +1 to +15 (or any custom range).
How to Use This Calculator:
- Select your item grade (High / Highest / Ultimate), Item type and start and target divine upgrade level
- Optionally set prices for Divine Stones and Divine Safeguards
- Scroll Down to the Per-Level Breakdown table to see if the success rate and material costs are correct for your server.
- Review expected totals (average) and the try different values for the Upper Bound slider
Divine Stone
Price in Alz
Divine Safeguard
Price in Alz
Summary Section
Expected Attempts
75
Expected Safeguards
1.607
Expected Divine Stones
1.918
90% Upper Bound
90% of users will need this amount or less.
Attempts
106
Safeguards
2.868
Divine Stones
2.962
Per-Level Breakdown
| Upgrade | Success | Fail | No Change | Stones/Attempt | Safeguard | Expected Attempts | Expected Stones | Expected Safeguards |
|---|---|---|---|---|---|---|---|---|
| +1 → +2 | 80% | 20.00% | 0% | 4 | 1 | 1 | 5 | 1 |
| +2 → +3 | 70% | 30.00% | 0% | 4 | 1 | 1 | 6 | 1 |
| +3 → +4 | 55.00% | 45.00% | 0% | 6 | 1 | 2 | 11 | 2 |
| +4 → +5 | 40% | 60% | 0% | 6 | 1 | 3 | 15 | 3 |
| +5 → +6 | 36% | 64% | 0% | 7 | 1 | 3 | 19 | 3 |
| +6 → +7 | 36% | 64% | 0% | 12 | 1 | 3 | 33 | 3 |
| +7 → +8 | 28.00% | 32.00% | 40% | 12 | 1 | 4 | 43 | 2 |
| +8 → +9 | 24% | 36% | 40% | 12 | 2 | 4 | 50 | 5 |
| +9 → +10 | 21% | 45% | 34% | 24 | 4 | 5 | 114 | 13 |
| +10 → +11 | 16% | 47% | 37% | 24 | 8 | 6 | 150 | 32 |
| +11 → +12 | 14.00% | 49% | 37% | 24 | 16 | 7 | 171 | 72 |
| +12 → +13 | 12% | 52% | 36% | 36 | 32 | 8 | 300 | 171 |
| +13 → +14 | 9% | 56.00% | 35% | 36 | 56 | 11 | 400 | 404 |
| +14 → +15 | 6% | 58.00% | 36% | 36 | 84 | 17 | 600 | 896 |
Assumptions: divine upgrades start at +1; divine stones are consumed on every attempt; divine safeguards are consumed on success or a down-fail; failures do not downgrade (item stays at the same level);
