Class Guides

Force Blader Guide

Force Blader class guide for Cabal Online with recommended builds, combos, BM2 and BM3 advice, buffs, debuffs, and progression notes.

Early Game
Mid Game
Late Game
PvP

Overview

Force Blader is a DEX-based melee class that combines sword attacks with strong debuffs.

It is one of CABAL Online's original battle styles, uses a Blade or Katana with an Orb or Crystal, and wears Battle Set armor (medium armor).

Like other force classes, Force Blader has lower raw Attack than a pure sword class, but it gains strong Critical Rate, Critical Damage, and utility bonuses from its class passives and buffs. It lowers enemy defenses, improves party critical damage through Hard Luck, limits movement, and disrupts targets in PvP while still dealing steady melee damage.

Sword Splitter BM3 is the class's main PvE damage mode. Blade Shooter BM2 is mainly used to fill gaps between cooldowns. Most classes stop using BM1 once BM2 is available, but Force Blader is an exception: Force Enchanter BM1 still has niche use in PvP and selected dungeons.

Its solo dungeon speed is usually behind stronger damage-first classes, but its debuffs make it useful in parties and difficult to ignore in PvP.

Stat Distribution

Meet the gear requirements first, then put everything else into DEX. Force Blader commonly leans on DEX for attack rate, defense rate, and evasion after the base STR and INT requirements are met. After Episode 38, Blade and Katana have the same weapon stat requirement, so the choice is less about meeting different weapon stats.

Katana Requirements
STR
309
INT
309
DEX
All remaining points
Blade Requirements
STR
340
INT
309
DEX
All remaining points
Post EP38 Blade/Katana
STR
309
INT
309
DEX
All remaining points

General Passive Skills

For most classes, both Attack passives are the default first picks. Attack Rate passives are usually next because some late-game monsters can have enough Defense Rate to block most of your hits if your Attack Rate is too low.

Force Blader has more base Mana than other sword classes, so depending on your buffs and gear you might be able to skip the Mana Mastery passive.

Recommended Force Blader Passives

Force Blader usually takes both Attack passives, both Attack Rate passives, and two defensive passives. Magic Attack passives are only worth considering if you want to push Force Enchanter BM1 extra stats.

Other Options

These are the remaining alternatives you can choose if you want a different setup than the default recommendation.

Vitality Mastery is usually not recommended. You already gain a lot of HP from other progression systems, so spending a passive slot on flat HP is usually a weak trade compared to damage passives, attack rate, mana coverage, or a defensive passive.

Force Blader Class Passives

These are the class-exclusive passives for this class which you can purchase from any skill instructor. You max them all. Once you start increasing your Overlord Levels, these passive skills will improve even further.

Astral Weapon

This Astral Weapon behaves like a class-specific passive tied to the grade of your secondary Crystal or Orb. It does not need to be learned and it scales up to level 15 from Dragonium-grade gear.

Battle Mode 1

You unlock BM1 early through the rank-up quest line. Force Blader BM1 is Force Enchanter. It gives the normal listed BM1 stats, then adds extra Attack, Defense, HP, MP, Attack Rate, and Defense Rate based on your Magic Attack during Force Enchanter. Read more on the Force Enchanter skill page, or use the Force Blader BM1 Calculator.

Hover skill icons for full stats.

Force Enchanter
Novice

Force Enchanter adds extra stats on top of its listed BM1 bonuses: Magic Cannon scales extra Attack, Stone Cannon scales extra Defense, Aqua Cannon scales extra HP and MP, and Wind Cannon scales extra Attack Rate and Defense Rate. At 7,000 Magic Attack during Force Enchanter, these extra bonuses are Attack +3,547, Defense +2,768, HP +13,170, MP +13,170, Attack Rate +12,499, and Defense Rate +12,499.

Battle Mode 2

You unlock BM2 after completing the level 50 rank-up quest. Force Blader BM2 is Blade Shooter. It gives useful defensive and accuracy stats, but its normal attacks are not a main PvE damage mode. Each normal attack also gains a secondary effect from the active blade buff; see Blade Buff Conditionals below. Prismatic Blade-Cannon is the exception for multi-target burst because its PvE multiplier rises with target count.

Hover skill icons for full stats.

Blade Shooter
Novice

This skill activates BM2. Blade Shooter gives Ignore Accuracy, Ignore Penetration, Critical Damage, and Resist unable to move, but its normal PvE damage and AoE are weaker than the stronger BM2 classes.

Blade Shooter Attack No. 1
Novice

This is the usual BM2 repeat point for single-target damage.

Blade Shooter Attack No. 2
Novice

Part of the BM2 chain. It has wider area than Attack No. 1 but is not the usual single-target repeat point.

Blade Shooter Attack No. 3
Novice

Part of the BM2 chain, but not the usual single-target repeat point.

Blade Shooter Attack No. 4
Novice

Part of the BM2 chain. It has wider area than Attack No. 3 but is not the usual single-target repeat point.

Prismatic Blade-Cannon
Novice

BM2 special attack with Down and unusual target-based scaling. It is not part of single-target PvE damage, but it can hit much harder when it connects with several targets, reaching its highest PvE multiplier at 7 or more targets. It is also useful as a PvP opener, finisher, or control skill.

Battle Mode 3

You unlock BM3 at level 130 after completing the BSLV-Up quest. Force Blader BM3 is Sword Splitter. It is the class's main PvE damage mode, with strong base stats, very high Ignore Accuracy, and target-count damage on the attack skills. Split Attack A and B receive a 1.12x PvE multiplier from 1-6 targets, then return to normal damage at 7+ targets.

Hover skill icons for full stats.

Sword Splitter
Transcender

This skill activates BM3. Sword Splitter gives the highest Ignore Accuracy of any BM3, plus Ignore Penetration, Critical Damage, and Resist unable to move.

Split Attack A
Transcender

One of the two regular BM3 attacks. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values. Its secondary effect depends on your active blade buff: Defense reduction with Fire Blade, Root with Ice Blade, or Silence with Lightning Blade. These blade effects are not active at the same time.

Split Attack B
Transcender

The second regular BM3 attack. Its damage depends on how many targets it hits, so check the Target Damage Multipliers page for the actual values. Its secondary effect depends on your active blade buff: Defense reduction with Fire Blade, Root with Ice Blade, or Silence with Lightning Blade. These blade effects are not active at the same time.

Split Specialty Level 1
Transcender

After building the correct A/B sequence, use Specialty 1 to activate the BM3 synergy bonus. Its damage also depends on how many targets it hits, and it bypasses normal evade and block checks, so check the Target Damage Multipliers page for the actual values.

Split Specialty Level 2
Transcender

Specialty 2 continues the BM3 finisher chain after Specialty 1 and bypasses normal evade and block checks.

Split Specialty Level 3
Transcender

Specialty 3 is the last part of the BM3 finisher chain and bypasses normal evade and block checks.

Force Blader Buffs

These are Force Blader's main self-buffs. Level them and keep the core buffs active.

Hover skill icons for full stats.

Elemental Enchant
Transcender

Short burst buff with blade-dependent bonuses. Fire Blade adds the Penetration and ignore-resist offense line, Ice Blade adds Maximum DMG Reduction and Resist Skill Amp, and Lightning Blade adds Maximum Evasion and Resist Critical Damage. With Fire Blade, pairing it with Art of Curse can waste part of the Penetration gain if your effective Penetration goes above the target's Defense. See Blade Buff Conditionals below for the full breakdown.

Fire Blade
Regular

Elemental blade buff that gives Critical Rate, Attack, and Penetration. Only one blade buff can be active at a time, and Fire Blade is usually the default PvE damage choice. During BM3, it also makes Split Attack A and B apply Defense reduction.

Lightning Blade
Regular

Elemental blade buff that gives Critical Rate, Attack, and Accuracy. Only one blade buff can be active at a time, so this is mainly an Accuracy or Silence swap instead of the default damage option. During BM3, it also makes Split Attack A and B apply Silence.

Ice Blade
Regular

Elemental blade buff that gives Critical Rate, Attack, and DMG Reduction. Only one blade buff can be active at a time, so this is the defensive swap rather than the default damage choice. During BM3, it also makes Split Attack A and B apply Root.

Force Field
Master

Defensive skill that grants Absolute Evasion for the next 10 incoming hits.

Elemental Discharge
Transcender

Short offensive burst buff with Critical Rate, Max Critical Rate, Critical Damage, and Ignore Resist stats. It also lowers your Evasion and Defense Rate while active.

Elemental Barrier
Transcender

Short defensive burst buff with Ignore Accuracy, Resist Critical Rate, DMG Reduction, PvE Ignore Penetration, Cancel Ignore DMG Reduction, and PvE Defense.

Blade Buff Conditionals

Several Force Blader skills change their secondary effect based on the active blade buff. Only one blade buff can be active at a time, so read these as Fire Blade, Ice Blade, or Lightning Blade variants of the same skill.

Hover skill icons for full stats.

Blade Shooter Attack No. 1
Novice

Fire Blade adds Defense reduction, Ice Blade applies Root, and Lightning Blade applies Silence.

Blade Shooter Attack No. 2
Novice

Fire Blade adds Defense reduction, Ice Blade applies Root, and Lightning Blade applies Silence.

Blade Shooter Attack No. 3
Novice

Fire Blade adds Defense reduction, Ice Blade applies Root, and Lightning Blade applies Silence.

Blade Shooter Attack No. 4
Novice

Fire Blade adds Defense reduction, Ice Blade applies Root, and Lightning Blade applies Silence.

Split Attack A
Transcender

Fire Blade adds Defense reduction, Ice Blade applies Root, and Lightning Blade applies Silence.

Split Attack B
Transcender

Fire Blade adds Defense reduction, Ice Blade applies Root, and Lightning Blade applies Silence.

Infernal Impact
G. Master

Fire Blade adds Defense reduction, Ice Blade adds Attack reduction, and Lightning Blade adds Defense Rate reduction.

Assassinate
Completer

Fire Blade adds Defense reduction, Ice Blade adds Attack reduction, and Lightning Blade adds Defense Rate reduction.

Seal of Damnation
Transcender

Fire Blade adds Defense reduction, Ice Blade adds Attack reduction, and Lightning Blade adds Defense Rate reduction.

Quake Cataclysm
Transcender

Fire Blade adds Defense reduction, Ice Blade adds Attack reduction, and Lightning Blade adds Defense Rate reduction.

Lightning Revenge
Transcender

Fire Blade adds Defense reduction, Ice Blade adds Attack reduction, and Lightning Blade adds Defense Rate reduction.

Art of Curse
Completer

Fire Blade adds percentage Defense reduction, Ice Blade adds Attack reduction, and Lightning Blade applies Silence.

Field of Enervation
Transcender

Fire Blade adds DMG Reduction reduction, Ice Blade adds Accuracy reduction, and Lightning Blade adds Evasion reduction.

Elemental Enchant
Transcender

Fire Blade gives Maximum Penetration plus ignore-resist offense, Ice Blade gives Maximum DMG Reduction and Resist Skill Amp, and Lightning Blade gives Maximum Evasion and Resist Critical Damage.

Force Blader Debuffs

Force Blader has debuffs for Defense reduction, critical resistance reduction, movement control, Silence, MP reduction, and area stat reduction.

Hover skill icons for full stats.

Curse of Wither
Expert

Lowers the target's Ignore Penetration.

Guard Break
Regular

Lowers the target's Defense Rate and Evasion.

Execration
A. Master

Single-target unmovable debuff.

Hard Luck
G. Master

Lowers Resist Critical Rate and Resist Critical Damage. These reductions can push the target below 0% resistance, which increases the party's effective Critical Rate and Critical Damage against that target.

Art of Curse
Completer

Long debuff with control-resist reductions and a blade-dependent secondary effect. Fire Blade adds percentage Defense reduction, Ice Blade adds Attack reduction, and Lightning Blade applies Silence. Its Fire Blade Defense reduction is one of Force Blader's strongest party tools, but effective Penetration above the target's Defense is wasted when it is paired with Elemental Enchant.

Curse of Freeze
Transcender

Reduces the target's maximum MP. Depending on how much MP the target has left, that can make them unable to cast abilities.

Field of Enervation
Transcender

Area debuff whose Level Down effect scales temporary reductions to core combat stats. The active blade buff can also add DMG Reduction, Accuracy, or Evasion reduction.

Field of Execration
Transcender

Large-area version of Execration. Applies unmovable in a much wider area.

BM3 Synergies

Force Blader BM3 synergies are triggered by specific A/B attack sequences after Sword Splitter is active. Increase Critical and Chain Pain are the usual damage choices. Share Pain is situational, and Target Disruption trades away Max Critical Rate to lower the target's Attack Rate and Accuracy.

Repeating the same BM3 synergy uses diminishing returns. The first application is x1, the second is x1.5, and the third is x2. Fractional results are rounded down. For example, if you use a +5% Critical Rate synergy twice, you will gain +7% Critical Rate and +10% Critical Rate if you use it three times.

SynergyActivation SequenceEffects
Share PainSituational
→
→
→
HP-50013sSelf
Attack+5% (scaled)13sSelf
Defense-5013sOpponent
Penetration+2013sSelf
Increase CriticalRecommended
→
→
→
Defense-5013sSelf
Crit. Rate+15%13sSelf
Max Crit. Rate+15%13sSelf
Penetration+2013sSelf
Chain PainRecommended
→
→
→
Defense-5013sOpponent
Defense-4013sSelf
Sword Skill Amp.+10%13sSelf
Penetration+2013sSelf
Target DisruptionAvoid
→
→
→
Attack Rate-100013sOpponent
Max Crit. Rate-5%13sSelf
Accuracy-50013sOpponent

Recommended Synergies

These are the default BM3 synergy combos worth repeating when you want reliable bonuses without overthinking the sequence order every pull.

Critical Rate and Amp Combo

→
→
→

Balanced Damage Combo

→
→
→

Combos

Normal-skill combo play is mostly outdated in PvE. These skills are mainly filler between battle mode and debuff windows. Use fast sword skills for single target and wider sword skills when you need AoE.

Single-Target Combo

Use the fastest sword attack skills available for single-target filler damage.

AoE Combo

Use the wider sword attacks when you need AoE filler damage. Assassinate and Infernal Impact can hit harder when more of their hits connect, but this is a small normal-skill detail compared with battle mode damage.

Gear Cheat Sheet

These are general endgame gear priorities. Your server, episode, and budget can change the right path.

  • Main damage rule: when your effective critical rate is already very high, usually around 90% or more, aim for about a 1:2 amp to critical damage ratio.
  • Max critical rate slots: suit, gauntlet, and vehicle max critical rate has diminishing returns, so stacking too many is usually inefficient unless you are forcing a very high critical-rate setup.
  • All Attack Up epic options: weapon and vehicle epic options that only give All Attack Up are generally not recommended.
  • Suit and gauntlets: Master Craft is usually the top choice because the extra max critical rate often beats Dragonium's upgrade advantage.
  • Boots: usually go full amp.
  • Amulets: use a temporary +3 Amulet of Pain, then aim for Orphidia. Consider Gaia Force when its price fits your budget.
  • Rings: progress both lines: Mergaheph → Tyrant → Awakened Tyrant → Dr. Mazel and Killian → Tempus → Muddy Undead → Hekaton. Equip at most one ring from each line. Fill the other two slots with one Critical Ring and one Ring of Luck at whatever grade you can afford.
  • Earrings: Vampiric for life steal, Ascending Perius when it is the easier or cheaper useful option, or defensive earrings for survivability.
  • Brooch: usually buy it instead of planning around self-farming early. Critical damage is the default best slot and usually the best general varying-stat direction too.
  • Bracelets: usually start with Sienna + penetration slot, then move into the best Turmacan you can afford. Penetration is fine there, but All Attack Up is usually the better endgame slot.
  • Simple upgrade rule: for Dragonium pieces, Arcana, Carnelian, Talisman, and Belt, buy or upgrade them as high as you can afford. For Epaulet, buy the best tier you can afford.