Contents
Infernal Impact
TypeSword Attack
RankG. Master
Max Level20
Cooldown8.38s
Range7
Area2
Classes
Infernal Impact
Sword Attack
Infernal Impact
Lv. 20 (Sword Attack)
[Requirement]
MP Use 87
[Basic Stats]
Sword Skill Amp. +80%
Add. Attack +1625
Defense (Fire Blade) -34.8
Attack (Ice Blade) -58.8
Defense Rate (Lightning Blade) -117.6
Down +90%
HP Down -67
Attack Range 7
Area 2
[Time Required]
Cooldown Time 8.38s
Casting Time 4.13s
Cast Time (Combo) 3.67s
Hit Count 41
First Hit Time 0.90s
Last Hit Time 3.27s
Duration 0s → 8s
Infernal Impact is a sword attack skill available to Force Blader. It is available starting from G. Master rank and has a max level of 20. The skill has a cooldown of 8.38 seconds, a range of 7, and an area of 2. The skill book costs 727,940 Alz to purchase. Positioning matters for this skill: targets hit by more of the attack's hits take higher total damage.
This skill can apply the following status effects: Down.
With the matching blade buff active, it can also reduce Defense with Fire Blade, Attack with Ice Blade, or Defense Rate with Lightning Blade.
Infernal Impact
Lv. 20 (Sword Attack)
[Requirement]
MP Use 87
[Basic Stats]
Sword Skill Amp. +80%
Add. Attack +1625
Defense (Fire Blade) -34.8
Attack (Ice Blade) -58.8
Defense Rate (Lightning Blade) -117.6
Down +90%
HP Down -67
Attack Range 7
Area 2
[Time Required]
Cooldown Time 8.38s
Casting Time 4.13s
Cast Time (Combo) 3.67s
Hit Count 41
First Hit Time 0.90s
Last Hit Time 3.27s
Duration 0s → 8s
Skill Progression
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 |
|---|---|---|---|---|---|
| MP Cost | 30 | 42 | 57 | 72 | 87 |
| Add. Attack | 1427.9 | 1469.5 | 1521.5 | 1573.5 | 1625.5 |
| Sword Skill Amp. | 61% | 65% | 70% | 75% | 80% |
| Defense (Fire Blade) | -12 | -16.8 | -22.8 | -28.8 | -34.8 |
| Attack (Ice Blade) | -13.2 | -22.8 | -34.8 | -46.8 | -58.8 |
| Defense Rate (Lightning Blade) | -26.4 | -45.6 | -69.6 | -93.6 | -117.6 |
| HP Down | -10 | -22 | -37 | -52 | -67 |
| Down | 90% | 90% | 90% | 90% | 90% |
| Cooldown Time | 8.4s | 8.4s | 8.4s | 8.4s | 8.4s |
| Casting Time | 4.1s | 4.1s | 4.1s | 4.1s | 4.1s |
| Cast Time (Combo) | 3.7s | 3.7s | 3.7s | 3.7s | 3.7s |
| Hit Count | 41 | 41 | 41 | 41 | 41 |
| First Hit Time | 0.9s | 0.9s | 0.9s | 0.9s | 0.9s |
| Last Hit Time | 3.3s | 3.3s | 3.3s | 3.3s | 3.3s |
| Attack Range | 7 | 7 | 7 | 7 | 7 |
| Area | 2 | 2 | 2 | 2 | 2 |
Hit-Count Damage
The number of hits on an individual target determines that target's damage multiplier. Different targets caught by the same attack can use different multipliers.