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Tactical Armor
Tactical Armor
Tactical Armor is a Force Gunner defensive buff with HP, Max HP Steal per hit, and defensive stats. It is one of the few skills that grants Normal DMG Reduction, reaching +20% at max level. It is available starting from Transcender rank and has a max level of 20. The skill has a cooldown of 180.0 seconds and an area of 1. Using this skill also consumes 300 SP. The skill book costs 40,000,000 Alz to purchase.
Skill Progression
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 |
|---|---|---|---|---|---|
| MP Cost | 30 | 42 | 57 | 72 | 87 |
| HP | 2750 | 3750 | 5000 | 6250 | 7500 |
| HP Absorb | 5% | 5% | 5% | 5% | 5% |
| Max HP Steal Per Hit | 100 | 100 | 100 | 100 | 100 |
| Ignore Penetration | 62 | 70 | 80 | 90 | 100 |
| PVE Ignore Penetration | 124 | 140 | 160 | 180 | 200 |
| PVE DMG Reduction | 62 | 70 | 80 | 90 | 100 |
| PVE Defense | 310 | 350 | 400 | 450 | 500 |
| Normal DMG Reduction | 10.5% | 12.5% | 15% | 17.5% | 20% |
| Resist Critical DMG | 104% | 120% | 140% | 160% | 180% |
| Cooldown Time | 180s | 180s | 180s | 180s | 180s |
| Area | 1 | 1 | 1 | 1 | 1 |
Effector Enhancements
The Tactical Armor Effector can enhance this skill with the following stat improvements:
Basic Stats
Special Stats
Note: Effector enhancements are applied in addition to the base skill stats. Use Mirror of Observation items (Bronze, Silver, or Gold) to apply these enhancements to your effector. The Grades refer to the quality of the stat improvement and its chance depends on which Mirror of Observation you use