Deduct Protection
Deduct Protection protects a fixed number of incoming damage hits. The first protected hit has 100% damage reduction, but still deals at least 1 damage. After that, each protected hit consumes one count and the protection weakens by 2 percentage points per consumed count.
Normal misses, evades, and blocks do not consume Deduct Protection. Only hits that would deal damage consume a count.
Sources
- Wizard Buff: Force Shell gives Deduct Protection
16at max level, and the Force Shell Effector can add up to7 - Warrior Buff: Rhinos Toughness gives Deduct Protection
30at max level, and the Rhinos Toughness Effector can add up to10
Notes and Tips
- Hit Count Shield: the value is the number of protected hits, not a percentage.
- Strong Opening Hits: the first protected hits reduce damage the most, while later protected hits are weaker.
- Final Count: the last protected hit is forced to
1damage, then Deduct Protection ends.