Stats WikiutilityHP Absorb

HP Absorb

Categoryutility
PriorityMedium
TypePercentage (%)

HP Absorb

Utility Stat
MEDIUM Priority
Last updated: 2025-01-08

HP Absorb

Percentage of your damage that can potentially become healing. Has no effect without Max HP Steal Per Hit.

Two-Step Process:

  1. HP Absorb: Calculates potential healing from damage dealt
  2. Max HP Steal Per Hit: Caps the actual healing received per target

Practical Example

Scenario: 5% HP Absorb, 50 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential healing = 1,000 × 5% = 50 HP
  • Actual healing: 50 HP per target

Scenario: 5% HP Absorb, 20 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential healing = 1,000 × 5% = 50 HP
  • Actual healing: 20 HP (limited by Max HP Steal Per Hit)

Scenario: 10% HP Absorb, 0 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential healing = 1,000 × 10% = 100 HP
  • Actual healing: 0 HP (no healing without Max HP Steal Per Hit)

Sources

  • Primary Source: Essence Rune
  • Secondary Sources: GM Buffs, Pet

Notes and Tips

  • REQUIRES Max HP Steal Per Hit to work at all
  • Works per target hit (AoE skills can heal from multiple enemies)
  • For 1 on 1 fights with Bosses, fast attacking classes benefit more than slower ones

Formula

Potential Healing = Damage Dealt × HP Absorb%