Stats WikiutilityMax HP Steal Per Hit

Max HP Steal Per Hit

Utility Stat
MEDIUM Priority
Last updated: 2025-01-08

Max HP Steal Per Hit

Maximum healing possible per attack, per target. Both HP Absorb AND Max HP Steal Per Hit are required:

Healing Calculation:

  1. Calculate Potential: Damage × HP Absorb%
  2. Apply Cap: min(Potential Healing, Max HP Steal Per Hit)
  3. If Max HP Steal = 0: No healing occurs, even with HP Absorb

Practical Examples

Example 1: No Max HP Steal = No Healing

Stats: 10% HP Absorb, 0 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential = 100 HP, Actual = 0 HP
  • Result: No healing occurs despite having HP Absorb

Example 2: Cap Applied

Stats: 5% HP Absorb, 20 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential = 50 HP, Actual = 20 HP
  • Result: Healing limited by Max HP Steal Per Hit

Example 3: Cap Not Reached

Stats: 3% HP Absorb, 100 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential = 30 HP, Actual = 30 HP
  • Result: HP Absorb is the limiting factor

Example 4: AoE Scenario

Stats: 5% HP Absorb, 40 Max HP Steal Per Hit

  • Hit 3 enemies for 800 damage each:
  • Per enemy: Potential = 40 HP, Actual = 40 HP
  • Total healing: 120 HP (40 × 3 targets)

Sources

  • Primary Source: Accessories (Earrings) and their Chaos Upgrades
  • Secondary Sources: Master Craft Shoes, Option Slots, Pet, a few progression systems
  • Temporary Boosts: GM Buffs

Notes and Tips

  • Works per target (AoE skills multiply healing potential)
  • Higher values allow better scaling with high damage builds
  • Balance with HP Absorb percentage for optimal sustain
  • HP Absorb - Determines potential healing percentage (useless without Max HP Steal)
  • HP - Your total health pool

Formula

Actual Healing = min(Potential Healing, Max HP Steal Per Hit)

See also