Stats WikiutilityMax HP Steal Per Hit

Max HP Steal Per Hit

Categoryutility
PriorityMedium
TypeFlat Value

Max HP Steal Per Hit

Utility Stat
MEDIUM Priority
Last updated: 2026-03-21

Max HP Steal Per Hit

Max HP Steal Per Hit sets the maximum amount of HP you can recover from a single hit on a single target. Both HP Absorb and Max HP Steal Per Hit are required for HP steal to work.

If your potential healing from HP Absorb is higher than this value, the recovery is limited by Max HP Steal Per Hit. If Max HP Steal Per Hit is 0, no HP is recovered even if you have HP Absorb.

Sources

  • Primary Source: Accessories (Earrings) and their Chaos Upgrades
  • Secondary Sources: Master Craft Shoes, Option Slots, Pet, a few progression systems
  • Temporary Boosts: GM Buffs

Notes and Tips

  • Works Per Target: Multi-target skills can recover HP from each target hit
  • Needs HP Absorb: This stat does nothing on its own
  • Higher Damage Needs Higher Cap: High-damage builds benefit more from a larger steal cap

Formula

Actual Healing = min(Potential Healing, Max HP Steal Per Hit)

See also