Stats Wiki

Max HP Steal Per Hit

Categoryutility
PriorityMedium
TypeFlat Value

Max HP Steal Per Hit

Utility Stat
MEDIUM Priority
Last updated: 2026-05-04

Max HP Steal Per Hit

Max HP Steal Per Hit increases the maximum HP recovery cap per successful hit per target. While HP Absorb determines potential life steal percentage, this stat raises the actual healing ceiling, subject to an absolute maximum cap of 5% of Max HP.

Sources

  • Accessories: Vampiric Earrings and related earrings can provide Max HP Steal Per Hit, and earring chaos upgrades add up to +12
  • Armor and Talismans: armor slot options, armor epic options, Master Craft shoes, divine armor upgrades, and some talismans can provide Max HP Steal Per Hit
  • Essence Rune: Max HP Absorb Up provides up to +15
  • Pets: Normal pet slots can provide +5
  • Progression Systems: Achievements and Platinum Merit can provide Max HP Steal Per Hit
  • Temporary Buffs: GM buffs can provide up to +20

Notes and Tips

  • Works Per Target: Multi-target skills can recover HP from each target hit
  • Needs HP Absorb: A higher limit does not create healing by itself
  • Has a Max HP Ceiling: The per-hit recovery limit cannot exceed 5% of your Max HP
  • Higher Damage Needs Higher Cap: High-damage builds benefit more from a larger steal cap

Formula

Effective Per-Hit Limit after 5% Max HP Cap:

Effective Per-Hit Limit = max(2, min(Max HP Steal Per Hit, 5% × Max HP))

Actual HP Recovery per target hit:

Actual HP Recovery = min(HP Absorb Recovery, Effective Per-Hit Limit)

See also