Contents
Eternal Slash
TypeSword Attack
RankA. Master
Max Level20
Cooldown2.54s
Range5
Area3
Classes
Eternal Slash
Sword Attack
Eternal Slash
Lv. 20 (Sword Attack)
[Requirement]
MP Use 81.1
Rage Gain 1
[Basic Stats]
Sword Skill Amp. +60%
Add. Attack +553 (+200 per Rage)
Critical DMG +20%
Penetration +10
Attack Range 5
Area 3
[Time Required]
Cooldown Time 2.54s
Casting Time 2.20s
Cast Time (Combo) 1.70s
Hit Count 8
First Hit Time 0.63s
Last Hit Time 1.33s
Eternal Slash is a sword attack skill available to Gladiator. At max level, it gains +200 Add. Attack per Rage, or +2,000 Add. Attack at 10 Rage. That bonus is flat Additional Attack: it is reduced by the target's Defense after Penetration and later defensive reductions. It is available starting from A. Master rank and has a max level of 20. The skill has a cooldown of 2.54 seconds, a range of 5, and an area of 3. The skill book costs 336,000 Alz to purchase. Positioning matters for this skill: targets hit by more of the attack's hits take higher total damage.
Eternal Slash
Lv. 20 (Sword Attack)
[Requirement]
MP Use 81.1
Rage Gain 1
[Basic Stats]
Sword Skill Amp. +60%
Add. Attack +553 (+200 per Rage)
Critical DMG +20%
Penetration +10
Attack Range 5
Area 3
[Time Required]
Cooldown Time 2.54s
Casting Time 2.20s
Cast Time (Combo) 1.70s
Hit Count 8
First Hit Time 0.63s
Last Hit Time 1.33s
Skill Progression
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 |
|---|---|---|---|---|---|
| MP Cost | 26 | 37.6 | 52.1 | 66.6 | 81.1 |
| Rage Gain | 1 | 1 | 1 | 1 | 1 |
| Add. Attack | 424.6 | 451.8 | 485.8 | 519.8 | 553.8 |
| Add. Attack per Rage | 10 | 50 | 100 | 150 | 200 |
| Sword Skill Amp. | 50.5% | 52.5% | 55% | 57.5% | 60% |
| Penetration | 10 | 10 | 10 | 10 | 10 |
| Critical DMG | 20% | 20% | 20% | 20% | 20% |
| Cooldown Time | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s |
| Casting Time | 2.2s | 2.2s | 2.2s | 2.2s | 2.2s |
| Cast Time (Combo) | 1.7s | 1.7s | 1.7s | 1.7s | 1.7s |
| Hit Count | 8 | 8 | 8 | 8 | 8 |
| First Hit Time | 0.6s | 0.6s | 0.6s | 0.6s | 0.6s |
| Last Hit Time | 1.3s | 1.3s | 1.3s | 1.3s | 1.3s |
| Attack Range | 5 | 5 | 5 | 5 | 5 |
| Area | 3 | 3 | 3 | 3 | 3 |
Hit-Count Damage
The number of hits on an individual target determines that target's damage multiplier. Different targets caught by the same attack can use different multipliers.