Contents
Chakram Tornado
TypeSword Attack
RankCompleter
Max Level20
Cooldown6.76s
Range3
Area3
Classes
Chakram Tornado
Sword Attack
Chakram Tornado
Lv. 20 (Sword Attack)
[Requirement]
MP Use 84
Rage Gain 1
[Basic Stats]
Sword Skill Amp. +75%
Add. Attack +1329 (+250 per Rage)
Critical DMG +20%
Penetration +30
Attack Range 3
Area 3
[Time Required]
Cooldown Time 6.76s
Casting Time 3.20s
Cast Time (Combo) 2.73s
Hit Count 11
First Hit Time 1.50s
Last Hit Time 2.50s
Chakram Tornado is a sword attack skill available to Gladiator. At max level, it gains +250 Add. Attack per Rage, or +2,500 Add. Attack at 10 Rage. That bonus is flat Additional Attack: it is reduced by the target's Defense after Penetration and later defensive reductions. It is available starting from Completer rank and has a max level of 20. The skill has a cooldown of 6.76 seconds, a range of 3, and an area of 3. The skill book costs 742,900 Alz to purchase. Positioning matters for this skill: targets hit by more of the attack's hits take higher total damage.
Chakram Tornado
Lv. 20 (Sword Attack)
[Requirement]
MP Use 84
Rage Gain 1
[Basic Stats]
Sword Skill Amp. +75%
Add. Attack +1329 (+250 per Rage)
Critical DMG +20%
Penetration +30
Attack Range 3
Area 3
[Time Required]
Cooldown Time 6.76s
Casting Time 3.20s
Cast Time (Combo) 2.73s
Hit Count 11
First Hit Time 1.50s
Last Hit Time 2.50s
Skill Progression
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 |
|---|---|---|---|---|---|
| MP Cost | 27 | 39 | 54 | 69 | 84 |
| Rage Gain | 1 | 1 | 1 | 1 | 1 |
| Add. Attack | 1034.5 | 1096.5 | 1174 | 1251.5 | 1329 |
| Add. Attack per Rage | 12.5 | 62.5 | 125 | 187.5 | 250 |
| Sword Skill Amp. | 56% | 60% | 65% | 70% | 75% |
| Penetration | 30 | 30 | 30 | 30 | 30 |
| Critical DMG | 20% | 20% | 20% | 20% | 20% |
| Cooldown Time | 6.8s | 6.8s | 6.8s | 6.8s | 6.8s |
| Casting Time | 3.2s | 3.2s | 3.2s | 3.2s | 3.2s |
| Cast Time (Combo) | 2.7s | 2.7s | 2.7s | 2.7s | 2.7s |
| Hit Count | 11 | 11 | 11 | 11 | 11 |
| First Hit Time | 1.5s | 1.5s | 1.5s | 1.5s | 1.5s |
| Last Hit Time | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s |
| Attack Range | 3 | 3 | 3 | 3 | 3 |
| Area | 3 | 3 | 3 | 3 | 3 |
Hit-Count Damage
The number of hits on an individual target determines that target's damage multiplier. Different targets caught by the same attack can use different multipliers.