Contents
Blade of Fury
TypeSword Attack
RankG. Master
Max Level20
Cooldown6.57s
Range7
Area3
Classes
Blade of Fury
Sword Attack
Blade of Fury
Lv. 20 (Sword Attack)
[Requirement]
MP Use 86.9
Rage Gain 1
[Basic Stats]
Sword Skill Amp. +70%
Add. Attack +1088 (+200 per Rage)
Accuracy +200
Attack Range 7
Area 3
[Time Required]
Cooldown Time 6.57s
Casting Time 3.00s
Cast Time (Combo) 2.60s
Hit Count 9
First Hit Time 1.07s
Last Hit Time 2.27s
Blade of Fury is a sword attack skill available to Gladiator. At max level, it gains +200 Add. Attack per Rage, or +2,000 Add. Attack at 10 Rage. That bonus is flat Additional Attack: it is reduced by the target's Defense after Penetration and later defensive reductions. It is available starting from G. Master rank and has a max level of 20. The skill has a cooldown of 6.57 seconds, a range of 7, and an area of 3. The skill book costs 727,940 Alz to purchase. Positioning matters for this skill: targets hit by more of the attack's hits take higher total damage.
Blade of Fury
Lv. 20 (Sword Attack)
[Requirement]
MP Use 86.9
Rage Gain 1
[Basic Stats]
Sword Skill Amp. +70%
Add. Attack +1088 (+200 per Rage)
Accuracy +200
Attack Range 7
Area 3
[Time Required]
Cooldown Time 6.57s
Casting Time 3.00s
Cast Time (Combo) 2.60s
Hit Count 9
First Hit Time 1.07s
Last Hit Time 2.27s
Skill Progression
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 |
|---|---|---|---|---|---|
| MP Cost | 28 | 40.4 | 55.9 | 71.4 | 86.9 |
| Rage Gain | 1 | 1 | 1 | 1 | 1 |
| Add. Attack | 930.3 | 963.5 | 1005 | 1046.5 | 1088 |
| Add. Attack per Rage | 10 | 50 | 100 | 150 | 200 |
| Sword Skill Amp. | 51% | 55% | 60% | 65% | 70% |
| Accuracy | 10 | 50 | 100 | 150 | 200 |
| Cooldown Time | 6.6s | 6.6s | 6.6s | 6.6s | 6.6s |
| Casting Time | 3s | 3s | 3s | 3s | 3s |
| Cast Time (Combo) | 2.6s | 2.6s | 2.6s | 2.6s | 2.6s |
| Hit Count | 9 | 9 | 9 | 9 | 9 |
| First Hit Time | 1.1s | 1.1s | 1.1s | 1.1s | 1.1s |
| Last Hit Time | 2.3s | 2.3s | 2.3s | 2.3s | 2.3s |
| Attack Range | 7 | 7 | 7 | 7 | 7 |
| Area | 3 | 3 | 3 | 3 | 3 |
Hit-Count Damage
The number of hits on an individual target determines that target's damage multiplier. Different targets caught by the same attack can use different multipliers.