Attack Rate
Attack Rate helps your attacks bypass enemy blocks. The higher your Attack Rate relative to the enemy's Defense Rate, the more reliably your attacks land after the evade check. Block chance is limited between 0% and 95%; Attack Rate can reduce block chance to 0%, but it cannot make block chance negative.
As a simple rule of thumb, if you do not want your attacks to be blocked often, you need more Attack Rate than the target has Defense Rate. Around 10-20% more is a useful target, but the flat gap matters too, and higher-level targets may require even more.
Sources
- Base Stats: each class has base Attack Rate, and attributes can add more through class stat scaling
- Equipment: weapons, armor options, bracelets, rings, brooches, epaulets, vehicles, and upgrade paths can provide Attack Rate
- Progression Systems: Essence Rune, Karma Rune, Collection, Achievements, Artifacts, Honor Medal, Overlord Mastery, Gold Merit, Platinum Merit, Myth Level, and Pets can provide Attack Rate
- Class and Battle Systems: Battle Modes, general passive skills, and class passive skills can add Attack Rate
- Temporary Buffs: GM buffs, potions, and other temporary effects can add Attack Rate
Usage Notes
- Effectiveness varies based on enemy Defense Rate
- For consistent hits, you need at least as much attack rate as your target's defense rate (ideally 10-20% more than their defense rate).
- Hit order matters: evade is checked first, then block
- Essential for consistent damage output in both PvE and PvP
Helpful Tool
If you want to estimate the actual result for player attacks against a target, use the Hit Chance Calculator. It does not currently support monsters hitting players, because some monster attacks use separate attack-specific rate values.
PvE and PvP Variants
The base stat is always used first, then the matching PvE or PvP variant is added on top.
Formula
Level difference calculation:
Final Block Chance formula: