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Combo Start
Combo Start
Combo Start is a combo skill available to all classes. It starts Combo Mode, consumes 100 MP and 450 SP, and lets the character chain eligible attack skills by pressing each follow-up skill during the combo timing window.
Combo Mode changes the hit check for follow-up skill attacks. While the combo is active, those skill hits bypass the normal Evasion and Block checks, so a valid combo hit should not be avoided through those defenses.
Combo timing also affects damage. A Bad input keeps the combo going but gives no damage bonus, a Good input adds 10% damage to that combo hit, and an Excellent input adds 20% damage. As the combo count rises, the timing window becomes smaller.
Combo Start does not deal damage by itself and does not grant confirmed immunity to incoming Stun, Down, or Knockback effects.
Skill Progression
| Stat | Lv 1 |
|---|---|
| MP Cost | 100 |
| SP Use | 450 |