Skills WikiBuffCalamity Soul

Calamity Soul

TypeBuff
RankTranscender
Max Level20
Cooldown180s
0
Area1
Classes
Dark Mage

Calamity Soul

Buff
Calamity Soul
Lv. 20 (Buff)
[Requirement]
MP Use 87
[Basic Stats]
Ignore Resist Skill Amp +18%
Penetration +30
Cancel Ignore Penetration +80
Magic Attack +100
Ignore Resist Critical Damage +45%
Ignore Resist Critical Rate +7%
Defense Rate -1200
Resist Critical Damage -25%
Area 1
[Time Required]
Cooldown Time 180.00s
Duration 6s → 18s

Calamity Soul is a magic buff skill available to Dark Mage. It is available starting from Transcender rank and has a max level of 20. The skill has a cooldown of 180.0 seconds, a range of 0, and an area of 1. The skill book costs 40,000,000 Alz to purchase.

The duration can be increased up to 3x the base duration through rank ups obtained from BSLV quests.

Skill Statistics

Stat Lv 1 Lv 5 Lv 10 Lv 15 Lv 20 Duration
MP Cost 30 42 57 72 87 -
PVE Magic Skill Amp UP 2.4 4 6 8 10 6s → 18s
Penetration 11 15 20 25 30 6s → 18s
Cancel Ignore Penetration 23 35 50 65 80 6s → 18s
Magic Attack 43 55 70 85 100 6s → 18s
Ignore Resist Critical Damage 26 30 35 40 45 6s → 18s
Ignore Resist Skill Amp 8.5 10.5 13 15.5 18 6s → 18s
Ignore Resist Critical Rate 3.2 4 5 6 7 6s → 18s
Defense Rate -1,200 -1,200 -1,200 -1,200 -1,200 6s → 18s
Resist Critical Damage -25 -25 -25 -25 -25 6s → 18s
Cooldown Time 180s 180s 180s 180s 180s -
Area 1 1 1 1 1 -

Effector Enhancements

The Calamity Soul Effector can enhance this skill with the following stat improvements:

Basic Stats

Stat Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade 6 Grade 7
Magic Attack 14 20 26 32 44 57 70

Special Stats

Stat Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade 6 Grade 7
Cancel Ignore Penetration - - - - 17 38 85
Ignore Resist Skill Amp - - - - 4 8 19

Note: Effector enhancements are applied in addition to the base skill stats. Use Mirror of Observation items (Bronze, Silver, or Gold) to apply these enhancements to your effector. The Grades refer to the quality of the stat improvement and its chance depends on which Mirror of Observation you use