Contents
Blade Scud
TypeSword Attack
RankG. Master
Max Level20
Cooldown8.92s
Range7
Area2
Classes
Blade Scud
Sword Attack
Blade Scud
Lv. 20 (Sword Attack)
[Requirement]
MP Use 87
[Basic Stats]
Sword Skill Amp. +80%
Add. Attack +1807
Attack Rate -290
Defense Rate -290
Critical DMG +20%
Down +90%
Attack Range 7
Area 2
[Time Required]
Cooldown Time 8.92s
Casting Time 4.67s
Cast Time (Combo) 4.00s
Hit Count 7
First Hit Time 1.20s
Last Hit Time 3.50s
Duration 0s → 8s
Blade Scud is a sword attack skill available to Blader. It is available starting from G. Master rank and has a max level of 20. The skill has a cooldown of 8.92 seconds, a range of 7, and an area of 2. The skill book costs 727,940 Alz to purchase. Positioning matters for this skill: targets hit by more of the attack's hits take higher total damage.
This skill can apply the following status effects: Down.
Blade Scud
Lv. 20 (Sword Attack)
[Requirement]
MP Use 87
[Basic Stats]
Sword Skill Amp. +80%
Add. Attack +1807
Attack Rate -290
Defense Rate -290
Critical DMG +20%
Down +90%
Attack Range 7
Area 2
[Time Required]
Cooldown Time 8.92s
Casting Time 4.67s
Cast Time (Combo) 4.00s
Hit Count 7
First Hit Time 1.20s
Last Hit Time 3.50s
Duration 0s → 8s
Skill Progression
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 |
|---|---|---|---|---|---|
| MP Cost | 30 | 42 | 57 | 72 | 87 |
| Add. Attack | 1586.6 | 1633 | 1691 | 1749 | 1807 |
| Sword Skill Amp. | 61% | 65% | 70% | 75% | 80% |
| Critical DMG | 20% | 20% | 20% | 20% | 20% |
| Defense Rate | -100 | -140 | -190 | -240 | -290 |
| Attack Rate | -100 | -140 | -190 | -240 | -290 |
| Down | 90% | 90% | 90% | 90% | 90% |
| Cooldown Time | 8.9s | 8.9s | 8.9s | 8.9s | 8.9s |
| Casting Time | 4.7s | 4.7s | 4.7s | 4.7s | 4.7s |
| Cast Time (Combo) | 4s | 4s | 4s | 4s | 4s |
| Hit Count | 7 | 7 | 7 | 7 | 7 |
| First Hit Time | 1.2s | 1.2s | 1.2s | 1.2s | 1.2s |
| Last Hit Time | 3.5s | 3.5s | 3.5s | 3.5s | 3.5s |
| Attack Range | 7 | 7 | 7 | 7 | 7 |
| Area | 2 | 2 | 2 | 2 | 2 |
Hit-Count Damage
The number of hits on an individual target determines that target's damage multiplier. Different targets caught by the same attack can use different multipliers.