Contents
Assassinate
TypeSword Attack
RankCompleter
Max Level20
Cooldown6.5s
Range5
Area3
Classes
Assassinate
Sword Attack
Assassinate
Lv. 20 (Sword Attack)
[Requirement]
MP Use 87
[Basic Stats]
Sword Skill Amp. +80%
Add. Attack +1832
Defense (Fire Blade) -34.8
Attack (Ice Blade) -58.8
Defense Rate (Lightning Blade) -117.6
Down +75%
Attack Range 5
Area 3
[Time Required]
Cooldown Time 6.50s
Casting Time 3.00s
Cast Time (Combo) 1.77s
Hit Count 13
First Hit Time 0.40s
Last Hit Time 2.50s
Duration 0s → 6s
Assassinate is a sword attack skill available to Force Blader. With the matching blade buff active, it can reduce Defense with Fire Blade, Attack with Ice Blade, or Defense Rate with Lightning Blade. It is available starting from Completer rank and has a max level of 20. The skill has a cooldown of 6.5 seconds, a range of 5, and an area of 3. The skill book costs 742,900 Alz to purchase. Positioning matters for this skill: targets hit by more of the attack's hits take higher total damage.
This skill can apply the following status effects: Down.
Assassinate
Lv. 20 (Sword Attack)
[Requirement]
MP Use 87
[Basic Stats]
Sword Skill Amp. +80%
Add. Attack +1832
Defense (Fire Blade) -34.8
Attack (Ice Blade) -58.8
Defense Rate (Lightning Blade) -117.6
Down +75%
Attack Range 5
Area 3
[Time Required]
Cooldown Time 6.50s
Casting Time 3.00s
Cast Time (Combo) 1.77s
Hit Count 13
First Hit Time 0.40s
Last Hit Time 2.50s
Duration 0s → 6s
Skill Progression
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 |
|---|---|---|---|---|---|
| MP Cost | 30 | 42 | 57 | 72 | 87 |
| Add. Attack | 1617.8 | 1663 | 1719.5 | 1776 | 1832.5 |
| Sword Skill Amp. | 61% | 65% | 70% | 75% | 80% |
| Defense (Fire Blade) | -12 | -16.8 | -22.8 | -28.8 | -34.8 |
| Attack (Ice Blade) | -13.2 | -22.8 | -34.8 | -46.8 | -58.8 |
| Defense Rate (Lightning Blade) | -26.4 | -45.6 | -69.6 | -93.6 | -117.6 |
| Down | 75% | 75% | 75% | 75% | 75% |
| Cooldown Time | 6.5s | 6.5s | 6.5s | 6.5s | 6.5s |
| Casting Time | 3s | 3s | 3s | 3s | 3s |
| Cast Time (Combo) | 1.8s | 1.8s | 1.8s | 1.8s | 1.8s |
| Hit Count | 13 | 13 | 13 | 13 | 13 |
| First Hit Time | 0.4s | 0.4s | 0.4s | 0.4s | 0.4s |
| Last Hit Time | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s |
| Attack Range | 5 | 5 | 5 | 5 | 5 |
| Area | 3 | 3 | 3 | 3 | 3 |
Hit-Count Damage
The number of hits on an individual target determines that target's damage multiplier. Different targets caught by the same attack can use different multipliers.