Resist Knockback
Resist Knockback is a defensive stat that reduces the application chance of enemy Knock Back abilities. It subtracts directly from base knockback chance after attacker Ignore Resist Knockback is applied, capped within the 5% to 95% final chance range.
How It Works
When you are targeted by a Knockback skill:
- The attacker's skill applies a base Knockback chance (e.g., a skill with
+50% Knockbackcontributes a base chance of50) - If the attacker has Ignore Resist Knockback, it reduces your Resist Knockback first
- Your remaining Resist Knockback is subtracted from the base chance as flat points
- The final chance is limited between
5%and95%
Important: Ignore Resist Knockback cannot reduce your Resist Knockback below 0. If the attacker's Ignore Resist Knockback exceeds your Resist Knockback, the remainder does not overflow into the base Knockback chance; it cancels your Resist Knockback completely.
If another modifier pushes your Resist Knockback below 0, that negative value increases the attacker's final Knockback chance.
Sources
- Attributes: STR, INT, or DEX scaling, depending on battle style
- Battle Modes
- Achievements and Honor Grade
- Collection
- Epaulets of Laws
- Essence Rune: up to
10% - Force Wing: up to
8% - Honor Medal: up to
3% - Overlord Mastery: up to
10% - Pets: Normal, Covenant, Trust, Transcendence
Notes and Tips
- Flat subtraction, not percentage: Resist Knockback subtracts points from the attacker's base Knockback chance. Against skills with high base Knockback values, the same amount of Resist Knockback blocks a smaller share of the total chance.
- Minimum cap of 5%: Even with very high Resist Knockback, a Knockback attempt always has at least a
5%chance to succeed. - Maximum cap of 95%: The final Knockback chance cannot exceed
95%. - Negative Resist Knockback amplifies Knockback: If your Resist Knockback is below
0, the negative value acts as a bonus to the attacker's Knockback chance rather than a penalty.