Resist Down
Resist Down reduces the chance of being knocked down by enemy abilities. Downed characters are unable to move or use skills for a short time.
Resist Down is a flat-point counter to enemy Down chance. Each point of Resist Down subtracts directly from the attacker's effective Down chance.
How It Works
When you are targeted by a Down skill:
- The attacker's skill applies a base Down chance (e.g., a skill with
+50% Downcontributes a base chance of50) - If the attacker has Ignore Resist Down, it reduces your Resist Down first
- Your remaining Resist Down is subtracted from the base chance as flat points
- The final chance is limited between
5%and95%
Important: Ignore Resist Down cannot reduce your Resist Down below 0. If the attacker's Ignore Resist Down exceeds your Resist Down, the remainder does not overflow into the base Down chance; it cancels your Resist Down completely.
If another modifier pushes your Resist Down below 0, that negative value increases the attacker's final Down chance.
Sources
- Attributes: STR, INT, or DEX scaling, depending on battle style
- Battle Modes
- Achievements and Honor Grade
- Collection
- Epaulets of Laws
- Essence Rune: up to
10% - Force Wing: up to
8% - Honor Medal: up to
3% - Overlord Mastery: up to
10% - Pets: Normal, Covenant, Trust, Transcendence
Notes and Tips
- Flat subtraction, not percentage: Resist Down subtracts points from the attacker's base Down chance. Against skills with high base Down values, the same amount of Resist Down blocks a smaller share of the total chance.
- Minimum cap of 5%: Even with very high Resist Down, a Down attempt always has at least a
5%chance to succeed. - Maximum cap of 95%: The final Down chance cannot exceed
95%. - Negative Resist Down amplifies Down: If your Resist Down is below
0, the negative value acts as a bonus to the attacker's Down chance rather than a penalty.