Stats WikiutilityMP Absorb

MP Absorb

Categoryutility
PriorityMedium
TypePercentage (%)

MP Absorb

Utility Stat
MEDIUM Priority
Last updated: 2025-01-08

MP Absorb

Percentage of your damage that can potentially become MP recovery. Has no effect without Max MP Steal Per Hit.

Two-Step Process:

  1. MP Absorb: Calculates potential MP recovery from damage dealt
  2. Max MP Steal Per Hit: Caps the actual MP recovery received (REQUIRED for any recovery)

Key Difference from HP Absorb: MP steal only works on one target maximum per attack, even with AoE skills.

Practical Examples

Scenario: 5% MP Absorb, 50 Max MP Steal Per Hit

  • Hit for 1,000 damage: Potential recovery = 1,000 × 5% = 50 MP
  • Actual recovery: 50 MP (not limited by Max MP Steal)

Scenario: 5% MP Absorb, 20 Max MP Steal Per Hit

  • Hit for 1,000 damage: Potential recovery = 1,000 × 5% = 50 MP
  • Actual recovery: 20 MP (not enough MP steal per hit for maximum recovery)

Sources

  • Primary Source: Essence Rune
  • Secondary Sources: Pet

Notes and Tips

  • REQUIRES Max MP Steal Per Hit to work at all
  • Single target only - AoE skills don't multiply MP recovery
  • Great Quality of life (in combination with Max MP Steal Per Hit) to reduce MP usage

Formula

Potential MP Recovery = Damage Dealt × MP Absorb%