Stats WikioffensiveNormal DMG Up

Normal DMG Up

Categoryoffensive
PriorityMedium
TypePercentage (%)
VariantsPVP, PVE

Normal DMG Up

Offensive Stat
MEDIUM Priority
Last updated: 2025-01-08

Normal DMG Up

Increases damage of non-critical hits.

Overview

Normal DMG Up amplifies damage for hits that are not critical hits. This creates two separate damage calculation paths:

  • Normal Hits: Use Normal DMG Up multiplier
  • Critical Hits: Use Critical Damage multiplier instead

The key advantage is that there are no Resist Stats against Normal DMG Up.

Example Scenarios

Consistent Damage Build:

  • Base damage after defense: 15,000
  • Normal DMG Up: 80%
  • Normal Hit Damage: 15,000 × (100 + 80) / 100 = 27,000

Typical Values

Normal DMG Up values vary based on build strategy.

Sources

Normal DMG Up can be obtained through:

  • Primary Source - Chaos Upgrades of Bracelets and Earrings, Various Progression Systems

Notes and Tips

  • No Resistance: Unlike Critical Damage, Normal DMG Up has no resist counterpart
  • PvP viability: Normal DMG Up can be useful in PvP due to its lack of resistances
  • PvE viability: Not recommended in PvE because of lower overall damage output compared to Critical Damage
  • Critical Damage - Alternative damage boost for critical hits
  • Critical Rate - Determines how often critical damage applies instead of normal damage up

Class-Specific Notes

All Classes:

  • Normal DMG Up works identically for all classes
  • Both sword and magic classes benefit equally
  • No class-specific bonuses or penalties

Formula

Normal Hit Damage = Base Damage × (100 + Normal DMG Up) / 100

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