Stats WikioffensiveAttack

Attack

PVP
PVE
Categoryoffensive
PriorityHigh
TypeFlat Value
VariantsPVP, PVE

Attack

Offensive Stat
HIGH Priority
Last updated: 2025-01-08

Attack

The foundation stat for sword-based classes (Blader, Warrior, Gladiator, Force Blader, Force Shielder). Attack is the starting point for all physical damage calculations. The game determines your Effective Attack by combining your Base Attack, All Attack Up and All Attack Up Percent. This effective attack value then gets amplified by your total skill amplification.

Typical Values

Please Note: These values can be increased further with various temporary buffs

  • Early Game: 1,000-3,000
  • Mid Game: 3,000-6,000
  • End Game: 6000-8000
  • Maximum Practical: No hard cap, but balance with other damage stats for optimal efficiency

Understanding Effective Attack

Example:

  • Base Attack: 5,000
  • All Attack Up: 1,500
  • Effective Attack: 6,500

Sources

  • Primary Source: Weapons and their upgrades (Divine/Extreme)
  • Secondary Sources: a large number of progression systems offer Attack/All Attack boosts
  • Temporary Boosts: GM Buffs, potions, other Buffs (like Platinum buff, etc.)

Notes and Tips

  • Weapon upgrades provide a significant Attack increases
  • Variance applies: Sword damage has 20% variance (0.80x to 1.0x) for normal hits only

PvE and PvP Variants

The base stat is always used first, then the matching PvE or PvP variant is added on top.

Attack+
PVE
PVE Attack=total used in PvE
Attack+
PVP
PVP Attack=total used in PvP

Class-Specific Usage

Magic Classes (do not use Attack):

  • Wizard, Dark Mage, Force Archer, Force Gunner use Magic Attack instead

Formula

Effective Attack = (Attack + All Attack Up) * (1 + All Attack Up % / 100)

See also